voqjfwhgdk Posted May 10, 2025 Posted May 10, 2025 Hello! 😀 I am currently working on creating animations with Blender.  After exporting animations from a package file in The Sims 4 Studio, I appended it to rig that contains penis and testicle bones.  However, the penis and testicle bones do not move at all.  My suspicion is that since the default rig registered in The Sims 4 Studio does not include penis and testicle bones, the keyframes created in Blender are missing when exported.  I tried adding bones to The Sims 4 Studio as shown in this link (https://sims4studio.com/thread/10079/rig-editing?page=1&scrollTo=84329), but I found that the bone locations in Blender and the values in The Sims 4 Studio are completely different. Even when I input the penis bone location from Blender into the Studio's position values, the position appears strange.😔  Does anyone know how to export package files so that the animation keys for penis and testicles are preserved? Thank you!
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