Nepro Posted December 16, 2011 Posted December 16, 2011 The thing is that if you attack npc and later manage to settle 'on peace' (e.g. a guard arrest you, or you yield or he) with this npc then (s)he always is in weapon ready state. I mean they walk with weapon pull out and it looks stupid.
Nepro Posted May 19, 2012 Author Posted May 19, 2012 I don't see point in making a new thread so I will post it here. The bug (see the picture) occurs whenever my character gets staggered though when I see the enemy getting staggered they don't have this bug. The enemy's weapon go where it should go when they get staggered.
Mailamea Posted May 19, 2012 Posted May 19, 2012 I am also experiencing this. Every single time someone gets staggered because their fatigue is low, their weapon floats in the air, as well as mine. Another is if you type kill in tfc if the npc has its weapon sheathed it will float in the air.
Nepro Posted May 19, 2012 Author Posted May 19, 2012 I am also experiencing this. Every single time someone gets staggered because their fatigue is low' date=' their weapon floats in the air, as well as mine. Another is if you type kill in tfc if the npc has its weapon sheathed it will float in the air. [/quote'] Well at least I am not alone.
sammythesquirrel Posted May 20, 2012 Posted May 20, 2012 its an error with havoc i just loot the body then drop the weapon if its nit one i need usually fixes it for me
Mailamea Posted May 20, 2012 Posted May 20, 2012 i dont think its havok error. Vanilla oblivion when an npc dies he she drops the weapon. And you have to look for the weapon it self to pick it up. In vanilla you cant get the weapon in the npc body when you open then. Unless they died with their weapon sheated. So any idea what mod keeps the npc still have the weapon in their inventory menu.
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