s1mpleeee Posted May 7, 2025 Posted May 7, 2025 Hello, I am writing here to get support about a problem that I have encountered before and that a few people have encountered. I searched the internet but there is no title that gives a clear answer. So I will open this topic here and it will be a source of help for those who have the same problem in the future and I think I will get rid of this problem. I am using ENB v0.499 Version. I am also using PI-CHO ENB N9.0a version. SLACS 0.3.0b and a special texture for it, SLACS Plus 1.0.0, are installed. Whenever I turn off enb in the game, SLACS seems to be looking fine. At least that's what I think. But when ENB is on, I get transparent cum textures like in the image. If anyone knows which ENB setting this is or could be caused by, please help. English is not my native language, so please excuse me. Thanks in advance!
Mordemer5 Posted June 2, 2025 Posted June 2, 2025 In the SLACS .esp, I used Xedit to cut the gamma down on the cum textures. They look fine at night exterior and all the time in interiors but still bad in day exterior. Go into xEdit and load the SLACS.esp Highlight all the entries under Effect Shaders and right click. Select Apply Script: Copy and paste the following in as a new script: Spoiler unit UserScript; var newValueFull, newValuePresistent: string; e, dataElementFull, dataElementPresistent: IInterface; function Initialize: Integer; begin // Prompt the user once for both values if not InputQuery('Enter Value', 'Set Fill/Texture Effect - Full Alpha Ratio:', newValueFull) or not InputQuery('Enter Value', 'Set Fill/Texture Effect - Presistent Alpha Ratio:', newValuePresistent) then begin AddMessage('User canceled input.'); Result := 1; // Exit the script Exit; end; end; function Process(e: IInterface): Integer; begin if Assigned(e) then begin // Locate the Data - Data subrecords dataElementFull := ElementByPath(e, 'Data - Data\Fill/Texture Effect - Full Alpha Ratio'); dataElementPresistent := ElementByPath(e, 'Data - Data\Fill/Texture Effect - Presistent Alpha Ratio'); // Update Full Alpha Ratio if found if Assigned(dataElementFull) then begin SetEditValue(dataElementFull, newValueFull); AddMessage('Updated ' + Name(e) + ' Full Alpha Ratio to ' + newValueFull); end else begin AddMessage('Field not found: Fill/Texture Effect - Full Alpha Ratio in ' + Name(e)); end; // Update Presistent Alpha Ratio if found if Assigned(dataElementPresistent) then begin SetEditValue(dataElementPresistent, newValuePresistent); AddMessage('Updated ' + Name(e) + ' Presistent Alpha Ratio to ' + newValuePresistent); end else begin AddMessage('Field not found: Fill/Texture Effect - Presistent Alpha Ratio in ' + Name(e)); end; end; end; end. I changed the Fill/Texture Effect - Full Alpha Ratio to 0.5 and the Fill/Texture Effect - Persistent Alpha Ratio to 0.35 Play with the values a bit to adjust to your specific ENB setting. 1
modball Posted March 23 Posted March 23 I just noticed the brightness can be controlled with {Membrane] IntensityDay, IntensityNight etc.
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