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[mod] Space Drow


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Posted

Space Drow


Coming back to Stellaris after a few months and feeling the need to play something subterran I took some heavy inspiration from sahven1122 and some tracing paper to his work for my own perverted tastes. (Thanks a lot for your effort mate).

 

Excursively female dorw in somewhat fetish uniforms. Have fun in space. ~200 portraits all in all color coded for your convenience.

 

If I messed up anything please let me know. I'll try and fix it in time.


 

Posted (edited)

It'd be nice if you added species tags (at least humanoid, biological) to these portraits. It seems there's at least one missing that I'd expect to be there

Edited by himmlisches
Posted (edited)
23 hours ago, himmlisches said:

It'd be nice if you added species tags (at least humanoid, biological) to these portraits. It seems there's at least one missing that I'd expect to be there

 

The problem is that people still make custom classes after the 3.12 update made them not only irrelevant, but after biogenesis actually incompatible with the new traits.

 

Hey @g5788855@trbvm.com, you do not need the species_classes anymore. These are Drows, so just use the HUM class in the portrait_sets, like this:

 

Quote

 biological_SDR = {
    species_class = HUM
    
    portraits = {
        "SDRPortraits"
    }

}

 

 

While we are at it and since you don't add much portrait sets, why not just add them to the vanilla Humanoid category? They solved that overwritting bs also in 3.12, so you can just add your portraits there like this:

 

Quote

humanoids = {
    name = HUM

    sets = {
        biological_SDR
        #cybernetic_SDR
        #synthetic_SDR
    }
}

 

Here's my edited version of the mod with these changes that I'm using at the moment (the only other difference is that I prohibited the IA from randomly choosing them on random species generation because I personally don't like static portraits in AIs)

 

SpaceDrow-VanillaClasses.zip

 

If you want to study how someone much more intelligent than me does it with most vanilla classes, take a look at the awesome mod Tasty Maid: Portraits 美味女仆:肖像. I learned all of this studying their 3.12 update back then. I think they were the first one to discover/make use of these changes.

Edited by void_master_11
Posted

Thanks a lot. I'll add your modified file to the page.

 

And sorry for the mess but every time I try to find something like documentation for stellaris it's all just an undocumented mess of old previous and new version.
So I blame Paradox of course. :D

Posted (edited)

Yea not everything works out. But why throw away things I allready integrated?
If you want to remove them from the pool just go into the "SpaceDrow\gfx\models\portraits\ruler" and remember the portrait numbers you want to remove.

 

Then open: "SpaceDrow\gfx\portraits\portraits\00_SDR_portraits.txt" and find and replace all mentions of the relevant portrait numbers.

 

Or if your lazy: just replace the images. AI image gen and background removal is really easy. (good for me.)

 

This is the generational metadata you need to recreate the standing profile.

Spoiler

masterpiece, best quality, amazing quality, very aesthetic, absurdres, newest,
1girl,(solo:1.2), pointy ears, medium breasts, earrings, (smile:0.6), colored skin, dark grey skin,
gown, black outfit, gold trim, spider trim, see-through, elbow gloves, latex, black crown, spider crown, whip,
cowboy shot, looking at viewer, simple background, white background,
Negative prompt: nude,
Steps: 30, Sampler: Euler a, Schedule type: Automatic, CFG scale: 7, Seed: 3089868397, Size: 912x1024, Model hash: d04e51fad0, Model: illustriousGehenna_v20, Denoising strength: 0.3, Clip skip: 2, ADetailer model: face_yolov8n.pt, ADetailer confidence: 0.3, ADetailer dilate erode: 4, ADetailer mask blur: 4, ADetailer denoising strength: 0.4, ADetailer inpaint only masked: True, ADetailer inpaint padding: 32, ADetailer use separate steps: True, ADetailer steps: 30, ADetailer model 2nd: Anzhc Face -seg.pt, ADetailer confidence 2nd: 0.3, ADetailer dilate erode 2nd: 4, ADetailer mask blur 2nd: 4, ADetailer denoising strength 2nd: 0.4, ADetailer inpaint only masked 2nd: True, ADetailer inpaint padding 2nd: 32, ADetailer version: 24.11.1, Hires upscale: 1.4, Hires steps: 10, Hires upscaler: R-ESRGAN 4x+ Anime6B, Version: v1.10.1

 

Edited by g5788855@trbvm.com
Posted

You forgot to add

 

avian_LSE = {
    species_class = AVI

...

 

in the 00_LSE_portrait_sets and 00_SDR_portrait_sets files in the portrait_sets folder of latex elf and space drow.

Posted

great mod but want to use to make an ai empire but it doesn't load but does if if use any other portrait does this mod not allow ai to use these portraits if so is there a way to allow it

  

Posted
On 5/24/2025 at 3:21 AM, deathlord69 said:

great mod but want to use to make an ai empire but it doesn't load but does if if use any other portrait does this mod not allow ai to use these portraits if so is there a way to allow it

  

 

Of course there is. As previously mentiond by void master 11 he wanted it changed to not spawn randomly. I decided to make this the standard as it is easier to delete this effect if your want it gone.

 

In the mod find the "mod\SpaceDrow\common\portrait_sets\00_SDR_portrait_sets.txt00" file and in this file find all mentions of "randomizable = { always = no }" and either remove it or change it to "randomizable = { always = yes }"

 

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