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Need some insight on reading crash files


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Posted

Hey all, I am unfamiliar with reading crash logs and if someone is interested in shedding some light. 

First of all I am using Skyrim VR and trying to get this mod to work:
https://www.nexusmods.com/skyrim/mods/67507?
 

In the comments someone made a SSE compatible version, but for me the game crashes every time I enter the cell the follower is at. I am guessing it is USSEP?
If someone has insight on what is the cause and maybe a fix? I would appreciate it. 
Thanks!

crash-2025-05-05-17-33-35.log

Posted

This crash was caused by SMP. Its having issues with the hair of 0xDB0012CB "Mary" in 0x000165AA "WhiterunHalloftheDead".

 

So:

  • Make sure you're not running some funny version of SMP. FSMP is the standard these days, preferably the newest available version.
  • Get the SMP NPC crash fix. There's mixed info on whether or not this is needed with the newest versions of SMP. Only one way to find out.
  • Rebuild the facegen mesh using the CK. Keep in mind that the CK is apparently bad at or incapable of building SMP-enabled faces. You may need a patch or some other workaround to do it. Worst case scenario being to build the face with no SMP hair, then adding it back in NifSkope. Easiest way out being to change the hair to something that doesn't have physics.
Posted

I do have the latest for FSMO and SMP NPC crash fix, so I will try to figure out CK. 
It appears there are a few steps to have it work with Skyrim VR so if I figure something out I will post in here with an update, Thanks for the clarity!

Posted
6 minutes ago, garloo2 said:

so I will try to figure out CK.

  1. Load the plugin that provides the latest version of your NPC.
  2. Select the NPC in the Actor list.
  3. Hit the hidden hotkey Ctrl+F4.
  4. Exit out when done.
Posted

Excellent the cell doesn't crash anymore! The Follower does look like a default Nord now, but I think I can just use a Racemenu Preset mod to apply a preset and make it work!

Thanks!

Posted
5 minutes ago, garloo2 said:

Excellent the cell doesn't crash anymore! The Follower does look like a default Nord now, but I think I can just use a Racemenu Preset mod to apply a preset and make it work!

Thanks!

 

  1. Apply the preset to yourself in RM.
  2. Export the face mesh using RM's sculpt feature, or spf.
  3. Replace the existing NPC face mesh with the one from RM. The mesh file is called <form_id>.nif. If you used spf, then the CK should be able to load the npc file, but I could be wrong on that: been ages since I did it.
Posted (edited)

Wow I am really bad at CK and the like. I will continue to work on this, and give an update since I know a lot of other people tried to port this follower for years.

 

EDIT: Ok it is all fixed it appears having SMP NPC and FSMO wasn't enough, needed Skinned Mesh Physics also.

Edited by garloo2

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