Marauderrr Posted May 1, 2025 Posted May 1, 2025 Hi All, I can't figure this out. Sexlab keeps picking creature animations for human interactions after I enable creatures in sexlab. I've had no issues like this for years but now I cannot fix this issue. If I leave creatures disabled, everything seems to work ok. SL Defeat is fine, as well as Naked Defeat. As soon as I enable creatures, sexlab will pick from those animations as well. Short of blowing away Skyrim and doing a complete rebuild/fresh install I'm at wits end. I'm running SE in vortex. with Sexlab 163 Beta 8. I've got 800 human animations and 800 creature anims installed in SL loader. I've tried resetting/reinstalling Sexlab and AL Loader, Defeat and Naked Defeat. Any ideas what causes this? What can I do to fix it?
traison Posted May 1, 2025 Posted May 1, 2025 (edited) SL by default is not capable of doing this. You have something changing its scripts. Edit: ..or it might actually. I can't see it filtering animations based on actors or races anywhere. Edited May 1, 2025 by traison
Marauderrr Posted May 1, 2025 Author Posted May 1, 2025 Might have to just start pulling out mods then... not sure what I did other than updating Naked defeat which also required slate and Scrabs papyrus extender. But I tried pulling them out and starting a new game with the same results,,,SL with bandits and Sexlab ran horse/wolf animations. Resetting SL did nothing.
traison Posted May 1, 2025 Posted May 1, 2025 (edited) 17 minutes ago, Marauderrr said: SL with bandits and Sexlab ran horse/wolf animations. When you say this, what do you actually mean by it? As far as I know the game engine is not capable of bending a wolf into the animation of a human, or a horse, or anything else for that matter. I assume they're just T-posing, and you see the animation name in the console, or something along these lines? 17 minutes ago, Marauderrr said: Might have to just start pulling out mods then... Vortex should have a feature where you can inspect a mod file-by-file to see what's overriding what. That seems like a more reasonable place to start. Edited May 1, 2025 by traison
Marauderrr Posted May 1, 2025 Author Posted May 1, 2025 No...The sl scene starts when the DB is defeated by bandits. But when SL starts, it runs a creature animation with the DB in the victim role, and the bandit just standing there. It seems like whatever flags the bandits race is corrupt. I thought it was a tag issue due to installing slate, but I have not been able to fix it, even after removing slate.
traison Posted May 1, 2025 Posted May 1, 2025 17 minutes ago, Marauderrr said: But when SL starts, it runs a creature animation with the DB in the victim role, and the bandit just standing there. So in that sense everything is working as it should. 17 minutes ago, Marauderrr said: It seems like whatever flags the bandits race is corrupt. Actually this might just be the mod that's starting the scene filtering animations wrong, especially if its using one of the deprecated methods that do not check actors. 1
Marauderrr Posted May 1, 2025 Author Posted May 1, 2025 Thank you for your assistance Traison, I appreciate it. Running Sexlab utility plus... maybe something overwriting where it should not... still looking.
Marauderrr Posted May 3, 2025 Author Posted May 3, 2025 So it seems Sexlab was being overwritten by Sexlab Utility Plus and a SLAL Pak by Leito. After I made sure Utility Plus was overwriting everything it should, and Leitos Pack was overwriting nothing, everything worked....SL is sorting races correctly, SLATE recognizes animations, and ND is finding animations. Thanks to Traison and Nymra for helping me with this one.
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