Jump to content

Slavetats removing overlays when loading a save or exiting Racemenu


Recommended Posts

Posted
10 hours ago, traison said:

How did you determine it is SlaveTats that is removing them?

Cause after it's done initializing, it removes some; it's not the end of the world, but could be annoying at times.

Posted
26 minutes ago, Niggaram said:

Cause after it's done initializing, it removes some;

 

Unless you can specifically point to a log or something where it removes them, I wouldn't at this point assume SlaveTats is the issue. Especially considering you also said this:

 

27 minutes ago, Niggaram said:

...or exiting Racemenu

 

RaceMenu is the one that's remembering and applying overlays. SlaveTats is only providing a slightly more convenient way of loading textures. Not saying you're wrong, my point is, even if the overlay was applied from SlaveTats, you should include RaceMenu as a suspect.

 

Now unfortunately the only thing I can think of when it comes to debugging this is to add debug logging to the SlaveTats scripts to make sure all instances of it calling NiOverride will be logged. This would reveal whether or not SlaveTats had anything to do with it.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...