tda4 Posted April 20, 2025 Posted April 20, 2025 - The mod adds a paired animation - to take the actor in your arms (see pictures), through two spells. - Positioning is done roughly by the script, but enough for this animation - you can edit the distance (Num 4,6), but not the height, - Therefore, animation makes sense only for the same scales of actors, dimensions 1+-. - In parallel, the actors are treated. - after the cast, you need to remove the combat stance yourself, otherwise the camera will freeze. - Although, the script has a search for identifiers of weapons and magic, which are removed from the actor slots and do not entail noticeable problems, it is better to remove them yourself. *Animations use FNIS, you need to register them the way FNIS does. *SKSE https://www.nexusmods.com/skyrimspecialedition/mods/148228?tab=docs
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