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- The mod adds a paired animation - to take the actor in your arms (see pictures), through two spells.

- Positioning is done roughly by the script, but enough for this animation

- you can edit the distance (Num 4,6), but not the height,

- Therefore, animation makes sense only for the same scales of actors, dimensions 1+-.

- In parallel, the actors are treated.

- after the cast, you need to remove the combat stance yourself, otherwise the camera will freeze.

- Although, the script has a search for identifiers of weapons and magic, which are removed from the actor slots and do not entail noticeable problems, it is better to remove them yourself.


*Animations use FNIS, you need to register them the way FNIS does.
*SKSE

 

https://www.nexusmods.com/skyrimspecialedition/mods/148228?tab=docs 

 

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