akameskyrim Posted April 16, 2025 Posted April 16, 2025 slal2ostim jsons generator for OCreatures View File HOW TO USE ITS VERY EASY AFTER YOU CONVERT YOU SHOULD ABSOLUTELY UPDATE TO VER (2.0) THIS VERSION THIS HAVE ALL THE FIXES YOU NEEDED AND THE RIGHT WAY TO WORK GET THE CURRENT VERSION INSTEAD sorry now fixed for real ____________________________________________________________________________________________________________________________________________________________ THANKS AGAIN TO @J0suk3_ WE SPENDED HOURS TRYING TO EXPLAIN TO ME HAHAH (NOW WITH GROUPS SUPPORT) IN THE TAB 1.SLAL PARSER SELECT THE INPUT FOR SLAL JSON FOUND IN YOURE ANIMATIONS MOD SO WE WIL USE BILLY AS EXAMPLE Billyy's SLAL Animations 8.9\SLAnims\json\Billyy_CreatureBeasts.json SELECTED IT AND CLICK (PARSE SLAL ANIMATIONS) HERE THE TOOL HAVE READED ALL THE ANIMATIONS THAT ARE IN THE JSON NOW NEXT TAB STEP 2 : TYPE THE AUTHOR PREFIX IN THIS CASE ITS BILLY SO WE TYPE BILLY SELECT THE OUTPUT FOR EASIER USE MAKE A FOLDER IN DOWNLOADS AND SELECT IT IN THE TOOL CLICK GENERATE OSTIM SCENES HERE THE TOOL IS FINISHED AND CAN BE CLOSED GO THE FOLDER YOU MADE IN DOWNLOAD YOU WILL SEE FOLDERS THAT ARE NAMED OCrCanine OCrTroll ocr:etc COPY ALL OF THEM AND PUT THEM IN THE OCREATURE MOD IN HERE OCreatures\SKSE\Plugins\Ostim\scenes\OCreatures AND DONE MAKE SURE YOU CONVERT THE ANIMATIONS FIRST USING MY TOOL Submitter akameskyrim Submitted 04/16/2025 Category Adult Mods 1
akameskyrim Posted April 17, 2025 Author Posted April 17, 2025 FOR ANY ERROS TELL ME PLEASE AS SOON AS POSSIBLE
morpheusk13 Posted April 26, 2025 Posted April 26, 2025 Does this convert any slal animations to ostim? Or is for creatures only?
wintersouls23 Posted April 28, 2025 Posted April 28, 2025 On 4/26/2025 at 4:57 AM, morpheusk13 said: Does this convert any slal animations to ostim? Or is for creatures only? It LITERALLY says "OCreatures" right there in the title. 1
setto1 Posted May 25, 2025 Posted May 25, 2025 (edited) Hi thanks for these tools Will you upload the conversions too? Edited May 25, 2025 by setto1 1
wintersouls23 Posted May 25, 2025 Posted May 25, 2025 4 hours ago, setto1 said: Hi thanks for these tools Will you upload the conversions too? Agreed. I don't wanna have to use tools just to get new animations. The most I'm willing to do is run Pandora. I leave the conversions to the modders. 1
akameskyrim Posted June 7, 2025 Author Posted June 7, 2025 On 5/25/2025 at 12:56 PM, setto1 said: Hi thanks for these tools Will you upload the conversions too? hi yes i wil but depends which one is the most wanted
akameskyrim Posted June 7, 2025 Author Posted June 7, 2025 On 5/25/2025 at 5:11 PM, wintersouls23 said: Agreed. I don't wanna have to use tools just to get new animations. The most I'm willing to do is run Pandora. I leave the conversions to the modders. i have seen allot of ppl asking for anubs animations is that something you guys wil like?
wintersouls23 Posted June 7, 2025 Posted June 7, 2025 9 hours ago, akameskyrim said: i have seen allot of ppl asking for anubs animations is that something you guys wil like? The more packs, the better.
Tiptopbunman Posted May 13 Posted May 13 (edited) In generating Json files for group animations, it seems that the tool is dropping animation target action data from the converted json lists, resulting in players experiencing animations incorrectly, with static or idle characters. As an example: In the animation file 'SKSE\Plugins\OStim\scenes\OCreatures\OCrHorse\fmm\billyyhorse\BillyyHorse3pDPSideways' BillyyHorse3pDPSideways-1.json "actors": [ { "type": "crhorse", "intendedSex": "male", "requirements": [ "penis" ], "tags": [ "lyingback" ], "animationIndex": 0 }, { "type": "crhorse", "intendedSex": "male", "requirements": [ "penis" ], "tags": [ "lyingback" ], "animationIndex": 1 }, { "intendedSex": "female", "tags": [ "standing" ], "animationIndex": 2 } Actors for the scene (fmm) are assigned 3 animation indexing slots respectively, crhorse 1 at animationIndex: 0, crhorse 2, at animationIndex: 1, female, at animationIndex: 2. However, in the called action sequence "actions": [ { "type": "analsex", "actor": 0, "target": 1 } ], We can see that there are three main faults at play here. Firstly, animation data is only being called for actor 0. In this case this would be the assigned animationIndex to crhorse 1 in the scene. Secondly, that the json data is missing additional action calls referencing the animation data for other actors in scene. Thirdly that the "target" reference is pointed towards the incorrect animationIndex reference. The result is that the animation plays with only one character playing the animation in the scene. To resolve this, there needs to be additional action calls targetting assigned animationIndex references, with additional action calls appropriately targetting animation data. For reference of how this should look, here is similar data from a 3 person (fmm) scene from Billyy's SLAL for Ostim mod (note that ostim does not rely on actor indexing for non-creature animations, instead using "intendedsex". "actors": [ { "intendedSex": "male", "sosBend": 2, "scale": 1, "feetOnGround": false, "tags": [ "kneeling" ] }, { "intendedSex": "male", "sosBend": 1, "scale": 1, "feetOnGround": false, "tags": [ "lyingback", "onbottom" ] }, { "intendedSex": "female", "scale": 1, "feetOnGround": false, "tags": [ "kneeling", "ontop" ] } ], "actions": [ { "type": "holdingchin", "actor": 0, "target": 2 }, { "type": "handjob", "actor": 2, "target": 0 }, { "type": "handjob", "actor": 2, "target": 1 } ], "tags": [ I have not peaked under the hood as to how the json tool works, or if indeed it is an issue with the Ostim converter tool and how it is handling that data, but I thought to bring this to your attention in the hopes of seeing it resolved. Edited May 13 by Tiptopbunman
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