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3D pubes look great in Outfit Studio but ugly in game


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Posted

For this particular example, I use Simple Pubic Hair but the same effect happens with other 3D pubes mods as well.

 

Here's how my 3D pubes mesh looks like when I examine/edit it in Outfit Studio:

 

Spoiler

1.png.9feaae6708696339a74b97b54b6c89da.png

 

Overall, I'd say pretty good. However, here's how it looks in game:

 

 

Spoiler

SkyrimSE2025-04-1317-24-27.thumb.png.23a8638e09ac4b735e1c39a5ed941ad5.png

 

For the most part, it looks as good as in Outfit Studio, except for the part of the really ugly "thick" lines. I've had this issue with other similar 3D pubes mods.

 

Why does this happen and how can I fix it?

 

Posted (edited)

Too much distortion of the mesh in Outfit Studio is making thin "hair" shapes far thicker than intended, resulting in a very small (1-2 pixel) black texture being stretched across its surface.  Try starting over in OS and follow these precautions:

  • turn off X-mirror
  • don't mask any part of the mesh before working on it
  • don't use the transform tool as it will distort the entire mesh
  • turn textures off before manipulating the mesh in OS (alpha transparency will hide much of the distortion that you want to avoid - with textures off you'll see it as it happens and can undo)
  • use only the move tool (not deflate or inflate) with a large brush size (at least as large as the mesh itself) and make small changes.  Any change to the mesh that moves one part more than the others will cause distortion.
  • If you see distortion you can't avoid, use a very small brush with the move tool to correct it by moving individual vertices (this is very tedious so it is best to avoid altogether)
Edited by Kastagir
Posted
On 4/13/2025 at 6:55 PM, Kastagir said:

Too much distortion of the mesh in Outfit Studio is making thin "hair" shapes far thicker than intended, resulting in a very small (1-2 pixel) black texture being stretched across its surface.  Try starting over in OS and follow these precautions:

  • turn off X-mirror
  • don't mask any part of the mesh before working on it
  • don't use the transform tool as it will distort the entire mesh
  • turn textures off before manipulating the mesh in OS (alpha transparency will hide much of the distortion that you want to avoid - with textures off you'll see it as it happens and can undo)
  • use only the move tool (not deflate or inflate) with a large brush size (at least as large as the mesh itself) and make small changes.  Any change to the mesh that moves one part more than the others will cause distortion.
  • If you see distortion you can't avoid, use a very small brush with the move tool to correct it by moving individual vertices (this is very tedious so it is best to avoid altogether)

 

Thanks for this. I've learned a lot. It seems that this particular mesh is really hard to fix so I will try my luck with another one.

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