BredP Posted April 9, 2025 Posted April 9, 2025 (edited) Hi, so recently I reinstalled skyrim se and all the mods. I made some sex animations but the female vagi is not aligned with the male's penis in game. In 3ds max, the penis is aligned to the vagi Spoiler But in game, the vagi is positioned slightly forward Spoiler I did a test on the female rig sitting on the floor. (see the angle of the vagi with the floor) Spoiler When I test it in game, it is positioned more forward then in 3ds max... Spoiler Base on this, I can conclude that the pelvis is moving by itself in-game when the body is not standing straight. The vagi is in correct position when in T-pose in-game. I tried billyy's animations and they are also misaligned. Did I mess up the xp32/cbbe/sos installation? I did reinstall xp32 extended and didn't fix anything... Do I have to reinstall all the mods again...😩 Edited April 9, 2025 by BREADPIG
traison Posted April 9, 2025 Posted April 9, 2025 (edited) Not an expert on this by any stretch of the imagination but the first thing that comes to mind is that my understanding is that in order to make animations you need a "rig". A "rig" in this case most likely meaning a skeleton and weightpainting scheme. If this is true, and that the "rig" is something other than what the game is using, it would suggest to me that the more off the rig is, the more off the animation is going to be when ingame. Especially considering you said Billyy's animations are also off, that tells me that either Billyy is really good at eyeballing where things will actually be, or you're using something that's skewing the results. So, do you have options when it comes to the skeleton and/or weightpainting? Are you for instance using a rig for UNP but then using CBBE in-game? Edited April 9, 2025 by traison
BredP Posted April 9, 2025 Author Posted April 9, 2025 (edited) I am using the same preset of cbbe 3ba for both 3ds max and in-game. The rig is suppose to work for all different body types in skyrim. Don't really have other skeleton options and definitely don't dare to try weight painting for a rig. I believe most animators for skyrim in loverslab uses the same rig. I have done animations before in the past and I don't remember it not aligning together..... been using the same software and software version to make the animations.... Edited April 9, 2025 by BREADPIG
traison Posted April 9, 2025 Posted April 9, 2025 59 minutes ago, Swe-DivX said: Are the actors in game Race and Actor scale 1? This shouldn't affect the rotations of bones, only their absolute world positions.
Swe-DivX Posted April 9, 2025 Posted April 9, 2025 53 minutes ago, traison said: This shouldn't affect the rotations of bones, only their absolute world positions. If you scale down actor 1 in this case, that person's genital will be moved forward and slightly downward. Depending on how you have set up the animation. In some unusual cases, they will be moved sideways. If you scale up Actor2 that person's genital will be moved forward and slightly up.
BredP Posted April 10, 2025 Author Posted April 10, 2025 I set both characters to "setscale 1" just in case....pretty sure they are scaled to 1 originally. Didn't fix the issue.
traison Posted April 10, 2025 Posted April 10, 2025 Use this formula to calculate what the value for setscale should be: S = 1.0 / R Where S is the value you want to pass to setscale for a 1.0 scaled actor, and R is the race scale for your gender. Nord male: 0.9709 = 1.0 / 1.03 Breton female: 1.0526 = 1.0 / 0.95
BredP Posted April 10, 2025 Author Posted April 10, 2025 I forgot to mention that both characters are nord race at the start.
traison Posted April 10, 2025 Posted April 10, 2025 (edited) 5 hours ago, BREADPIG said: both characters are nord Both male and female nords have a race scale of 1.03, so the setscale value you want is 0.9709 (rounded). Keep in mind that if you're testing these animations through SL, SL already has this built-in. It's the even actor height option in its MCM. Edited April 10, 2025 by traison
Billyy Posted April 10, 2025 Posted April 10, 2025 If the 2 actors are the same race (and thus same proportionate scale), and/or using sexlabs built-in ‘even actor heights’ option thing, then it should align fine. Considering my anims are apparently also not lining up then I’d presume we’re looking at something being amiss with game/mods itself and not a max export kind of issue. My super old body mesh for max has the same vago positions as shown in your sitting max image, so you should be fine there too. Seeing as it’s probably not a max-specific issue, it does kind of leave the area of my expertise. I will concur that it looks evident that the female pelvis is getting some intense rotation as both vago and anus shift. I thought to check bodyslide itself, but doesn’t appear you can shift the vago position with it, and your max body is the same one, which appears correct, so probably not that…? Probably worth checking that XP32 skeleton isn’t being overwritten by some older mod. Otherwise, you could potentially download some lewd-enabled female follower off here/nexus that have their own custom body meshes and test if issue is still present. If so and the follower doesn’t also come with its own skeleton, then it might be an issue with the skeleton somehow… 1
BredP Posted April 29, 2025 Author Posted April 29, 2025 bruh.... after giving up for a few weeks and then try to fix the issue again today, turned out to be the "knee fix" mod....why didn't I think that this mod might be the issue for the past weeks... https://www.nexusmods.com/skyrimspecialedition/mods/61479 But it fixes the dreaded knee problem when the knees bend..... I have to sacrifice this mod for the animations to align.....crap.....
BredP Posted April 29, 2025 Author Posted April 29, 2025 ...omg... i didn't see that there is a patch for SL that disables the butt movement from this mod... Well, for anyone that might come across this issue with "Mu joint fix" installed, make sure to install the "SL/Ostim patch" as well. 1
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