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.g1m Modding for XVV: PRISM


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Posted (edited)

Hey DOA6 community -

 

We could use your expertise concerning .g1m's and segmented meshing data/weight organization that is commonplace in DOA6/Atelier modding.

 

You guys have much needed knowledge that we could benefit from being shared with us over at the XVV: Prism topic. As a seasoned XVV modder, I'm excellent at modding for that engine but am total noob at this engine with segmented meshing.

 

If you know what I'm talking about, please hop over to our thread and help expose anything obvious that we're getting wrong.

 

The problem in need of solving:

 

Thank you,

My discord : @xenofactor

 

 

Edited by xenodoax
Typo

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