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Meshes messed up when deleting vertices


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Posted (edited)

Because morphs go by vertex indexes. Meaning if you have an array of vertices: 1, 2, 3, 4, 5, 6, 7, 8, then delete 5 and 6, your morps for vertices 5 and 6 will be changing 7 and 8 and who knows what 7 and 8 will be changing.

 

Never delete vertices. Instead create a zap slider for them, and set that zap slider to default to zapped.

 

Edit: I suppse you could also redo all morph sliders too.

Edited by traison

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