nabliab Posted April 3, 2025 Posted April 3, 2025 Can anyone tell me why the vertices are all messed up when I delete them from the meshes?
traison Posted April 3, 2025 Posted April 3, 2025 (edited) Because morphs go by vertex indexes. Meaning if you have an array of vertices: 1, 2, 3, 4, 5, 6, 7, 8, then delete 5 and 6, your morps for vertices 5 and 6 will be changing 7 and 8 and who knows what 7 and 8 will be changing. Never delete vertices. Instead create a zap slider for them, and set that zap slider to default to zapped. Edit: I suppse you could also redo all morph sliders too. Edited April 3, 2025 by traison
nabliab Posted April 3, 2025 Author Posted April 3, 2025 Thanks I'll research that, I haven't done zap sliders.
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