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Anyone else having insta-crashes when approaching Fort Frostmoth?


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Posted

Anyone else having insta-crashes when approaching Fort Frostmoth?

 

I'm using the latest version of AE and experienced this for the first time. I tried no mods, with mods, cleaning the Bethesda files, not cleaning the files. I've spent the last few days and I keep getting insta-crashes.

 

In case it's helpful, here's my pastebin: https://pastebin.com/MLaX5EuJ 

 

The thing that jumps out at me from the start is 

 

Quote

Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF65D97DEB6 SkyrimSE.exe+150DEB6

 

When I search for that, all I see are archived Reddit posts where nobody really has an answer. I'm hoping someone here might know what's going on.

 

Posted (edited)

Here's a new pastebin, using Crashlogger for AE.

 

https://pastebin.com/CRPHAKk5

 

I knew already that it crashed when Falx Carius talks, but I don't understand how to interpret it. 

 

Update: I checked xEdit for conflicts with Falx Carius. Nothing came up for the actor. 

 

"BSLightingShader" comes up quite a bit, but all the links I'm finding for that term come back to LE.

Edited by TheRightDoorIsNotTheLeft
Posted
1 hour ago, traison said:

See the link in my previous post for the workaround.

 

I read that post. I do have a mod that adds heartstone necklace. I removed those three files and started a new game from the alternate start room. Did the start in Raven Rock choice, started the quest again, and still insta-crashed when Falx talked. 

 

So I deleted the same vanilla files, and all worked. I think the problem was in the vanilla files themselves. 

Posted
1 hour ago, TheRightDoorIsNotTheLeft said:

I think the problem was in the vanilla files themselves.

 

Everyone should be crashing then.

 

1 hour ago, TheRightDoorIsNotTheLeft said:

So I deleted the same vanilla files, and all worked.

 

Nice to see you sorted it out, but this statement seems quite unlikely. If you truly deleted the vanilla files, it means:

  1. You extracted the vanilla BSA archive, deleted the necklace file, and repacked the BSA.
  2. The necklace is now replaced with a large red exclamation mark when viewed in-game.

Surely not?

Posted
25 minutes ago, TheRightDoorIsNotTheLeft said:

I deleted it in the Skyrim folder.

 

That was not a vanilla file then. If you're using vortex, the file will most likely return next time you deploy mods. If you're using MO2, then that was the result of an unmanaged mod install.

Posted (edited)

I don't know. I may be totally off base here, but based on the other Reddit posts of people saying it's the result of the latest AE, it's a bit more than the result of my mods. And like I said, I tried this totally vanilla without any mods. I didn't say before that I totally deleted my entire Skyrim game and folder and reinstalled the game from scratch. Totally vanilla, same result. Next time I start a totally new game, I'll try going into the BSA and delete the items from there. But for now it didn't crash my game when I tested it. Since I'm not taking Falx as a follower I don't care what side effects happen, so long as it doesn't crash the game like it has for the last few days I kept trying again and again.

Edited by TheRightDoorIsNotTheLeft
Posted
8 hours ago, TheRightDoorIsNotTheLeft said:

based on the other Reddit posts of people saying it's the result of the latest AE

 

I just downloaded the latest 1170 from Steam yesterday because I needed to steal a file from it. Unfortunately there's no stray nif files in the Steam files. Reddit posters are unfortunately wrong in this case.

 

8 hours ago, TheRightDoorIsNotTheLeft said:

Next time I start a totally new game, I'll try going into the BSA and delete the items from there

 

If we assume the mesh is broken in the vanilla AE files, it would be far wiser to grab the mesh from a SE install and use it instead of stabbing the vanilla BSA archives. Find someone with SE, plenty of those around still (like me), and request the file from them.

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