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Can't change/choose animation tags in defeat


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Posted

I recently bought anniversary edition and started modding it after years modding legendary edition. I'm using sexlab framework P+, installed defeat and defeat P+ patch. When i go to the animation settings in defeat i can erease tags but when i click in order to choose tags, instead of opening a window in which i can choose tags (that's what happens in legendary edition), nothing happens and i cannot click anymore on anything else, i just have to exit menu. Tried to uninstall P+, tried to uninstall sexlab tools (can this cause problems?)...always the same issue. I don't know why this is happening. Can't find a solution, please help.

Posted

Thanks for the answer, Papyrus log sais lot of things but unfortunately i cannot understand it. 

 

I think this is the error (maybe):

 

stack:
    [ndun_ConfigQuest (210012C5)].ndun_configquest_scr.IsPlayerNaked() - "ndun_configquest_scr.psc" Line 602
    [Active effect 7 on  (00000014)].ndun_crimeeffect_scr.OnUpdate() - "ndun_crimeeffect_scr.psc" Line 34
[03/15/2025 - 05:37:15PM] error: Method IsActorNakedExtended not found on slamainscr. Aborting call and returning None
stack:
 

but i don't know what it means...

Tried googling it but no luck. Is there a way to read this and to understand what mod/file/something is missing or causing the problem?

Sorry if it's a noob question but i never had to use this

 

Also Papyrus log is flooded with XPMSEWeaponStyleScaleEffect lines it's really hard to find something....

Posted
Method IsActorNakedExtended not found on slamainscr.

 

Translated to English:

slamainscr.pex is missing a function called IsActorNakedExtended. "sla" being SexLab Aroused and "mainscr" probably meaning main script.

 

I use SexLabArousedSSELoose-29 and it does have this function, on line 523. So:

  1. You're using a version of SLA which is not compatible with the mod that tried to call the function. In this case its not ndun, the error comes before the stack, nor the other way around.
  2. Something else has modified slamainscr.pex. For this you'll have to query your mod manager, as it alone knows the answer to that question.
Posted

Thanks for the explanation, i'm learning.

You're right, I'm not using SexLabArousedSSELoose-29, I'm using OSL Aroused FOMOD 2.7.1, might that be the problem?

I tried to uninstall OSL Aroused and install SexLabArousedSSELoose-29 but now i don't have any MCM for Sexlab aroused and Sexlab is empty in MCM. so i reinstalled OSL and loaded a previous save. 

Do you think is OSL Aroused causing issues with Sexlab defeat? Could it be? 

Also i noticed that when i click to choose tags in animation setting (in defeat) a window actually pops up, but it takes a long time, and it's empty, no tags to choose (but animations are registered in sexlab and i can search by tags there correctly). Don't know if this information is useful.

Posted
7 hours ago, Dokurobe said:

I'm not using SexLabArousedSSELoose-29, I'm using OSL Aroused FOMOD 2.7.1, might that be the problem?

 

Seems like a reasonable theory.

 

7 hours ago, Dokurobe said:

I tried to uninstall OSL Aroused and install SexLabArousedSSELoose-29 but now i don't have any MCM for Sexlab aroused...

 

Usually its best to start a new game when doing major changes to MCM. Menus and such have a tendency to stick around even after the scripts for them have been removed. You may be able to reset it by removing SKYUI's its scripts with ReSaver.

 

7 hours ago, Dokurobe said:

...and Sexlab is empty in MCM.

 

Either removing SLA broke MCM, or there's another unrelated error for SL's MCM in the Papyrus log.

 

7 hours ago, Dokurobe said:

Do you think is OSL Aroused causing issues with Sexlab defeat? Could it be?

 

I do not know how newer versions of these mods work, but it doesn't seem all that unlikely that Defeat would be interested in features provided by SLA.

 

7 hours ago, Dokurobe said:

Also i noticed that when i click to choose tags in animation setting (in defeat) a window actually pops up, but it takes a long time, and it's empty, no tags to choose (but animations are registered in sexlab and i can search by tags there correctly).

 

Could be Papyrus lag. Papyrus is massively gimped in SE/AE. It runs 400 times slower than it did in LE and pre-LE. Get Papyrus Tweaks and increase the ops limit in its config file. Keep in mind however that you shouldn't do this to make room for badly made mods. If you keep increasing it, it will eventually eat into your FPS and general game performance.

 

Consider uploading that Papyrus log somewhere, if you can't figure this problem out. I'll have a look at it.

Posted

As aways thank you for helping me.

I'm using Papyrus Tweaks already, i followed your instructions and i raised the ops limit from 500 to 1000, i don't have a lot of mods installed for now but i did it just in case. maybe i'll revert back to 500 if not needed.

So i launched game and decided to load a previous save (after prologue, just reached open world), went to defeat mcm, tried to click to choose tags and i noticed that menu pops up immediately (but it's still empty). Then closed game.

Then launched game again, did the same with a newer save (just a few hours ahead) and in defeat mcm the tags menu takes forever to open.

I noticed there are some differences in papyrus logs so i'll upload both of them (unfortunately my knowledge with papyrus logs is limited so i don't know how to understand by myself)

Papyrus.1 refers to the previous save, Papyrus.0 to the newer.

I feel a bit sorry for wasting your time...

 

Papyrus.1.logPapyrus.0.log

Posted
  1. You have 400 errors about missing scripts and properties. You need to sort those out.
  2. GetTimeElapsed is missing, indicating that you've not installed SKSE, or its installed incorrectly. Here's another related thread if you need hints.

These 2 are already major issues that will most likely resolve all your issues, so I'll skip reading the rest of the logs. If things are still acting up after fixing these, post another Papyrus log.

Posted

You surely are right, I'm experiencing other issues so i was also thinkig it was something related to SKSE. But i think i installed it correctly, i don't know why it's wrong.

Downloaded Anniversary Edition Build 2.2.6 (game version 1.6.1170) checked my game version is 1.6.1170 (from steam). I installed it with Vortex and launched game with SKSE (like i did for years with LE). in game i checked with console command, it says "SKSE64 version: 2.2.6, release idx 72, runtime 01064920". Never received in game errors regarding SKSE so i don't know what to do.

I tried to uninstall SKSE in Vortex and install it manually, following SKSE readme instructions and running the game directly from skse64_loader.exe. nothing changed, same as before.

Is GetTimeElapsed related to ActiveMagicEffect.pex? It's inside Data/Scripts toghether with the other .pex files so i don't know why it's not working.

Probably the game is not reading those .pex files correctly (i suppose) but i have no idea why and what i can do to fix it.

I also have Address Library for SKSE but not the optional header file, it's just modder resources, right? i don't need it?

Posted
28 minutes ago, Dokurobe said:

Is GetTimeElapsed related to ActiveMagicEffect.pex?


Yes but only the SKSE variant of it. You need to query your mod manager for which mod is providing that file, and why its not SKSE.

Posted

I don't think to know how to do it...is there a way to look for that specific file in vortex? and to know which mod is giving the file?

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