bp70 Posted March 9, 2025 Posted March 9, 2025 (edited) im currently trying my hand out at making some anims for starfield. the process is very tedius and not intuitive at all so its going slow. exportin for male and female are very different from my experience since the nude bodies for them have different skeletons (im using Roberts and SFF currently). there is also no IK (only fk) rigs for roberts so the male looks pretty stiff in animation when you compare with the women. still i managed to get a successful anim in the game. im hoping may be i can add to this and make a few more as well. if i can get at least 3 done i think i may upload my anims as modders resources tyvm to GrayUser starfilled.zip Edited March 9, 2025 by bp70 name issue 17
Vallsz Posted March 9, 2025 Posted March 9, 2025 (edited) FINALLY! will these animations also work with slim fit? it has physics too. And the author is still active in the comment section. https://www.nexusmods.com/starfield/mods/8020?tab=posts Edited March 9, 2025 by vallixas
bp70 Posted March 10, 2025 Author Posted March 10, 2025 (edited) On 3/9/2025 at 12:26 PM, vallixas said: FINALLY! will these animations also work with slim fit? it has physics too. And the author is still active in the comment section. https://www.nexusmods.com/starfield/mods/8020?tab=posts im not sure. it was already a massivepain to make these anims work in game. i got a lot of distorted ones in the process of trying to make even just this basic 1-sec anim edit: i think some of it maybe because male and female have diff skeletons in starfield but in other bethesda games (even with mods) have the same skel for both Edited March 10, 2025 by bp70
Gray User Posted March 12, 2025 Posted March 12, 2025 These look very good! Much detail with the hands, which is not easy. I did not know that Roberts needed different skeleton for export. Does that let you aim penis using bones?
Allnarta Posted March 12, 2025 Posted March 12, 2025 (edited) 1 hour ago, Gray User said: These look very good! Much detail with the hands, which is not easy. I did not know that Roberts needed different skeleton for export. Does that let you aim penis using bones? Robert S has penis, testicles, anus, pecs and butt bones weighting, which allows full functional for adult animating. I would not recommend to use it though, as I have zero plans on ever continuing it or ever refitting anything for it (and I do not recommend others to do it). There is slim fit body and some other replacers, better to get them, as author didn't moved on from SF "modding" yet. Edited March 12, 2025 by Allnarta typos .-.
Barbituric Posted March 12, 2025 Posted March 12, 2025 14 hours ago, Allnarta said: Robert S has penis, testicles, anus, pecs and butt bones weighting, which allows full functional for adult animating. I would not recommend to use it though, as I have zero plans on ever continuing it or ever refitting anything for it (and I do not recommend others to do it). There is slim fit body and some other replacers, better to get them, as author didn't moved on from SF "modding" yet. Sad you're stopping this work with "Robert S Body" and thanks for the advice on moving in "Slim fit Body" I will share this info on Male Content Playthrought page. Kiss Miss 1
AceofWind Posted March 17, 2025 Posted March 17, 2025 (edited) Slim Fit is a decent alternative that doesn't seem to have the texture compatibility issues Robert S has with some clothing mods, particularly from KryoZet. However from my experience, it's not ideal for sex mods like NAF Seduce and SnuSnuField right now because they were designed around Robert S's upward erection angle, so you have an issue with the penis not penetrating properly. It also has a second issue with NAF in particular where the penis caves in on itself during sex animations for some reason, lol. Edited March 17, 2025 by AceofWind
Vallsz Posted March 18, 2025 Posted March 18, 2025 (edited) That's because SnuSnufield replaces and overwrites NAF's HumanRace json file with it's own version which Nafseduce does not do. I just removed it and restored NAF's original skeleton. No more penis caving in. Anyway slim fit, especially with it's texture overhaul is arguably the most indepth sculpted male body we have. If some modders could get permission from the author to add on features or other textures to it that would be great. https://www.nexusmods.com/starfield/mods/9083 Edited March 18, 2025 by vallixas 2
South8028 Posted March 21, 2025 Posted March 21, 2025 For me, Starfield is too heavy. It doesn't give any new opportunities in comparison with fo4, on the contrary, it complicates modding and increases the load on the PC. But if you need vanilla animation methods, then just find 3ds (torrent will help), install plugins bgs from ck, hct >export, study the settings, add the necessary items (they should not differ significantly from previous versions of hct). Without 3ds, you still won't be able to do anything serious.
Gray User Posted March 21, 2025 Posted March 21, 2025 1 hour ago, South8028 said: For me, Starfield is too heavy. It doesn't give any new opportunities in comparison with fo4, on the contrary, it complicates modding and increases the load on the PC. But if you need vanilla animation methods, then just find 3ds (torrent will help), install plugins bgs from ck, hct >export, study the settings, add the necessary items (they should not differ significantly from previous versions of hct). Without 3ds, you still won't be able to do anything serious. ?!? Made mods (and mostly animation mod) for both FO4 and Starfield. Other than annoying sound thing (should be fine once I put more time into it), much easier to animate for Starfield. In part because of not having to find 10 year old 3DS and havok tool. 1
South8028 Posted March 21, 2025 Posted March 21, 2025 (edited) 1 hour ago, Gray User said: ?!? Made mods (and mostly animation mod) for both FO4 and Starfield. Other than annoying sound thing (should be fine once I put more time into it), much easier to animate for Starfield. In part because of not having to find 10 year old 3DS and havok tool. I didn't quite get it... Do you use 3ds and the official bgs exporter, or do you use something else? Starfield seems to work not with a 10-year-old 3ds, but with a 3-year-old one. 😁. It needs 3ds 2022, as far as I heard. I don't make animations for Starfield, I make animations for fo4. I looked at Starfield formats, a long time ago, when it came out. It's a regular hkt, divided into an animation file (af) and a metadata file (afx). As far as I understand, the plugin with the new hct for 3ds2022 comes with ck. Previously hct exported animation to one hkx file, now Starfield exports 2 files. But the structure is identical to hkx. Edited March 21, 2025 by South8028 1
Gray User Posted March 22, 2025 Posted March 22, 2025 5 hours ago, South8028 said: I didn't quite get it... Do you use 3ds and the official bgs exporter, or do you use something else? Starfield seems to work not with a 10-year-old 3ds, but with a 3-year-old one. 😁. It needs 3ds 2022, as far as I heard. I don't make animations for Starfield, I make animations for fo4. I looked at Starfield formats, a long time ago, when it came out. It's a regular hkt, divided into an animation file (af) and a metadata file (afx). As far as I understand, the plugin with the new hct for 3ds2022 comes with ck. Previously hct exported animation to one hkx file, now Starfield exports 2 files. But the structure is identical to hkx. I did not know this. I was talking about FO4/3DS max problems (I think only very old 3DS and hct worked, but maybe that is not true). For Starfield I use Blender and make glb file. But helpful to know that there is way to make vanilla game animation file also.
South8028 Posted March 22, 2025 Posted March 22, 2025 5 minutes ago, Gray User said: I did not know this. I was talking about FO4/3DS max problems (I think only very old 3DS and hct worked, but maybe that is not true). For Starfield I use Blender and make glb file. But helpful to know that there is way to make vanilla game animation file also. I don't know how these glbs work. 🤷 I'm just surprised that so much time has passed since the release of ck and bgs plugins, but no one has yet taken up animation with vanilla formats. During the peak of fo4 modding (16-18), there were a lot of people with 3ds. At least a couple of dozen people at different times. With Starfield, for some reason, there are no pioneers with 3ds.
Gray User Posted March 22, 2025 Posted March 22, 2025 25 minutes ago, South8028 said: I don't know how these glbs work. 🤷 I'm just surprised that so much time has passed since the release of ck and bgs plugins, but no one has yet taken up animation with vanilla formats. During the peak of fo4 modding (16-18), there were a lot of people with 3ds. At least a couple of dozen people at different times. With Starfield, for some reason, there are no pioneers with 3ds. Probably it is because NAF happen first, so people make animations for that (uses glb file which is I think not native to game). Can be done with Blender and plugin on Nexus, so easy in that way. Maybe I will need to make vanilla game animation in future. It is good that there is a way to do that. 1
South8028 Posted March 22, 2025 Posted March 22, 2025 (edited) 52 minutes ago, Gray User said: Probably it is because NAF happen first, so people make animations for that (uses glb file which is I think not native to game). Can be done with Blender and plugin on Nexus, so easy in that way. Maybe I will need to make vanilla game animation in future. It is good that there is a way to do that. Most likely bgs plugins and 3ds have much more capabilities than custom experiments. Annotations, respectively using animObject, sound, faceemotion, possibly vanilla sequences for furniture, respectively gamebryo animation manager, creating collisions of all types, particles and material. If the official Starfield plugins have comparable capabilities with fo4, then you will get a full developer kit.Also, NAF in fo4 uses hkx. It is probably not difficult to supplement NAF for Starfield with similar support of original formats. Edited March 22, 2025 by South8028 3
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