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[REQUEST & SEARCH] Enabling or manually triggering the vanity camera during animations


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Posted (edited)

Hi,

 

I like to view animations with the vanity camera (the automated spinning camera that starts after idling for a while), as I quite like its even rotation speed (and the fact that I can have my hands free 😉). But I notice that the vanity camera only kicks in for some animations. As I've observed, it only kicks in for animations of type "b" in FNIS (basic ones without animated objects), and it doesn't kick in for animations of type "o" in FNIS (those with animated objects).

 

Are there ways to get around this and make the vanity camera kick in for animations with animated objects? I'm OK with anything that can achieve a similar effect (automated rotating camera around the player character, e.g., a script that can be triggered by a hot key).

 

Much appreciated in advance!

Edited by sebakax173
Added tags to title
  • sebakax173 changed the title to [REQUEST & SEARCH] Enabling or manually triggering the vanity camera during animations

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