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NPC's undresses and plays sex animation for a few seconds then puts clothes back on and stands still (SexoutNG 2.10.98 beta 3)


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Posted


Hello, I've been experiencing a bug whenever a sex scene starts, both my character and the NPC undress and play the sex animation as usual, then the NPC puts its clothes back on and stop playing the animation while my character is still naked and moving. Any ideas on how to resolve this issue? Thanks to all of you in advance ❤️

NOTE: I'm also currently experiencing a bug where after the sex ends, the sexout tokens still remains in my inventory and won't let engage is any sex. Maybe it could be related to the problem mentioned above (?)

Here's an image regarding my issue + console debug:

ScreenShot3.jpg.e415737776a2163418b021f91a3a7b57.jpg  ScreenShot4.jpg.24ee8c9daea8c0fb6a517cafb7bb5895.jpg

Posted (edited)

What's strange is that Positionning indicates that the player is not in use, whereas visually it's more like the NPC.
It reminds me of more or less similar problems I had when Sexout's Pause function was buggy (no idea if this is a clue or not at the moment).

 

I have no idea what's going on, so I'm going to need more logs and more explanations.

 

1) You say that everything works fine at first but that after few seconds the NPC puts his clothes back on and the bug appears. Can you tell me after how many seconds or if it's completely random?


2) Did you encounter these bugs from the start or after a while? If it's after a while, do you have a no buggy savegame ?


3) I see that you're using SexoutStruggle, can you test launching an animation from AnimManagement and see if you have the same problem? (I just want to be sure that the problem isn't with Struggle or the mod running the animation)

 

4) I'd like to have the complete Sexout logs from the start of the animation (where everything works fine until it bugs). So I need you generate a log file in addition to the SexoutNG logs (using the log file generation from another mod as the SCR). If you use the SCR, just only activate the generation of a log file from its MCM menu: Debugging/Generate Console Log File   

 

In this way, the SexoutNG logs will also appear in this file.

Edited by Machiavelique
Posted
25 minutes ago, Machiavelique said:

What's strange is that Positionning indicates that the player is not in use, whereas visually it's more like the NPC.
It reminds me of more or less similar problems I had when Sexout's Pause function was buggy (no idea if this is a clue or not at the moment).

 

I have no idea what's going on, so I'm going to need more logs and more explanations.

 

1) You say that everything works fine at first but that after few seconds the NPC puts his clothes back on and the bug appears. Can you tell me after how many seconds or if it's completely random?


2) Did you encounter these bugs from the start or after a while? If it's after a while, do you have a no buggy savegame ?


3) I see that you're using SexoutStruggle, can you test launching an animation from AnimManagement and see if you have the same problem? (I just want to be sure that the problem isn't with Struggle or the mod running the animation)

 

4) I'd like to have the complete Sexout logs from the start of the animation (where everything works fine until it bugs). So I need you generate a log file in addition to the SexoutNG logs (using the log file generation from another mod as the SCR). If you use the SCR, just only activate the generation of a log file from its MCM menu: Debugging/Generate Console Log File   

 

In this way, the SexoutNG logs will also appear in this file.


Hello Machiavelique!!
thank u for helping me with the problem

1.) the bug appears about 2 seconds after the npc plays an animation (probably not an accurate time but it's always around 2 seconds)

2.) I'm not sure since when, but I tried running a new game save and the bug is still there

3.) when I launch an animation from animmanagement, the npc that I'm supposed to be having sex with doesn't show up, but has its name and stat bar from sexoutspunk appearing

4.) sure, here's one from when I waited until a stalker from sex assault 2 approaches me

[ eventName ] : Sexout-End
[ eventSender ] : Sexout.esm
Sexout Legacy hooks: Casting Stop Sexout Sound (48006ED3) on Six (00000014)
Sexout Legacy hooks: Casting EventCheckActor (C9001377) on Six (00000014)
Sexout Legacy hooks: Casting spunk spell end hook (40005E16) on Six (00000014)
Sexout Legacy hooks: Casting Anal Sex Ended Wear Effect (3F008BF8) on Six (00000014)
Sexout Legacy hooks: Casting Oral Sex Ended Wear Effect (3F009A55) on Six (00000014)
Sexout Legacy hooks: Casting Vaginal Sex Ended Wear Effect (3F009A54) on Six (00000014)
Sexout Legacy hooks: Casting Run STD sexend (3F01594C) on Six (00000014)
Pos: End - WTF!? PosControl not running?
Sexout: PlayerREF.GetFIK: 1
SexoutNGBES (1): SEU: Stage 0.020111 200 -> 201
SexoutNGBES (1): SEU: Stage 0.288757 201 -> 300
NGK Knockdown Novac Prospector 242
NGK Knockdown Six 477
SexoutNGBES (1): SEU: Stage 0.533691 300 -> 301
fnSoNXClr Sexout:Start:: Six (00000014)
NGClean (v 2015-11-21) (0 0): Started on 'Novac Prospector' (10019C55)
NGClean (0 200): T=Novac Prospector (10019C55) CBD=<NULL> (00000000)
NGClean (0 200): stage 0 -> 200 for Novac Prospector (10019C55)
NGClean (v 2015-11-21) (1 0): Started on 'Six' (00000014)
NGClean (1 20): T=Six (00000014) CBD=<NULL> (00000000)
NGClean (1 20): stage 0 -> 20 for Six (00000014)
SexoutNGBES (1): SEU: Stage 0.027344 301 -> 1000
NGClean (0 1000): stage 200 -> 1000 for Novac Prospector (10019C55)
NGClean (1 30): stage 20 -> 30 for Six (00000014)
NGClean (1 31): stage 30 -> 31 for Six (00000014)
SNGUndress (1): Six (00000014) undress stage transition from 110 -> 200
SNGUndress (1): Six (00000014) undress stage transition from 200 -> 1000
SNGUndress (1): Six (00000014) undress stage transition from 1000 -> 2000
NGClean (1 40): stage 31 -> 40 for Six (00000014)
NGClean (1 200): stage 40 -> 200 for Six (00000014)
NGClean (1 1000): stage 200 -> 1000 for Six (00000014)
SexoutNGBES (1): SEU: Stage 7.540405 1000 -> 3001
fnSoNXClr Sexout:TFlags Novac Prospector (10019C55)
fnSAU: 10019C55 (Novac Prospector) initial lock state: 0
fnSAU: 10019C55 (Novac Prospector) final lock state: 0
fnSoNXClr Sexout:Core:Cleanup Novac Prospector (10019C55)
fnSoNXClr Sexout:TFlags Six (00000014)
fnSAU: 00000014 (Six) initial lock state: 0
fnSAU: 00000014 (Six) final lock state: 0
fnSoNXClr Sexout:Core:Cleanup Six (00000014)
SexoutNGPCQ: PCFe1: 0 0 0 0 0 0 0
SexoutNGPCQ: PCFe2: 0 0 0 0 0 0 0
 

Posted

Unfortunately, saving logs in a file is notoriously buggy and here we only see the logs from the end of the animation. I hope that one day the NVSE team will be able to fix this bug. In the meantime, unfortunately, the operation has to be repeated.

 

 

Here's what the logs should look like from start to finish when everything is running properly:

Spoiler

Sexual Assault: Version 2.0.1 - Loaded at index 25 (0x19)
Sexout Positioning v2.6 - February 02 2025 - loaded at index 24 (0x18)
SpunkQuInit: stage 0
SexoutNGMAIN: Version 2.10.98b3
SexoutNGMAIN: Sexout Quest:      03000DC0
SexoutNGMAIN: SexoutNG Quest:    03019333
SexoutNGMAIN: SexoutBegin:       CIOS 030027A8
SexoutNGMain: SexoutNGFinishNow: CIOS 0306E548
SexoutNGMain: SexoutDPV          CIOS 03064770
SexoutNGMain: SexoutNGDPMe       CIOS 030B16CA
SexoutNGMain: Dump NX Vars:      AddItem 030BB4ED 1
Stamina - NVSE found
SpunkQuInit: stage 50
SpunkQuInit: stage 51
SpunkQuInit: stage 52
SpunkQuInit: stage 53
SpunkQuInit: stage 54
SpunkQuInit: stage 55
SpunkQuInit: stage 56
SpunkQuInit: stage 57
SpunkQuInit: stage 58
SpunkQuInit: stage 59
Actor : 'Mercenaire' has been added and struggle against the player
Operation completed
SexoutActRunFull (v2025-02-06) Called by: 19009FFC
** Dumping Array #1913 **
Refs: 2 Owner 19: SexoutSexAssault.esp
[ ActorA ] : Mercenaire (000CE94D)
[ ActorB ] : Testy (00000014)
[ Flags ] : ["rape", "anal"]
[ Raper ] : Mercenaire (000CE94D)
Sexout: Locked actor 'Mercenaire' (000CE94D) at: 54580.
Sexout: Locked actor 'Testy' (00000014) at: 54580.
fnSARF: Invoking CallSort CIOS on Testy (00000014)
CSES: (v 2016-01-09) Starting for: Testy(00000014)
Sexout Version is: '98(b3)
CSES: Normalize finished, checking sanitizer.
 : fnSexoutGetArArgs Testy(00000014), Sexout:Start:12::
NGSAN: Validating animation choices
fnSoRandAct: In randomizer
fnSoRandAct: 2 actors, skeletons: MF
 : fnSexoutGetArArgs Testy(00000014), Sexout:Start:12::
Sexout Random Picker: 205 animations possible for these actors
Sexout Random Picker: 29 animations left after filtering on flag: rape
Sexout Random Picker: 26 animations left after filtering on flag: anal
Sexout Random Picker: 26 animations left after filtering on plugin: *Any* (No furniture)
Sexout Random Picker: 25 animations left after filtering against black list
Valid anim choices: 603, 604, 631, 634, 707, 901, 931, 603, 604, 607, 609, 615, 618, 620, 625, 626, 631, 632, 633, 634, 635, 636, 653, 742, 749,
fnSAN: Actor: Testy (Sexout:Start:12::), isAnal: 1, isOral: 0, isVaginal: 0
NGSAN (12): Returning SUCCESS (v 2015-11-21)
CSES (12): initializing actors
fnSoNXClr Sexout:Started:: Mercenaire (000CE94D)
fnSoCSv: Testy (00000014) 'Sexout:Start:12::' -> Mercenaire (000CE94D) 'Sexout:Started::'
fnSoNXClr Sexout:Start:12:: Mercenaire (000CE94D)
fnSoNXClr Sexout:Started:: Testy (00000014)
fnSoCSv: Testy (00000014) 'Sexout:Start:12::' -> Testy (00000014) 'Sexout:Started::'
CSES (12): clearing selfkey
fnSoNXClr Sexout:Start:12:: Testy (00000014)
CSES (12): kickoff
fnSoCUUID: Cleaning 32_6.4915_6CE5A3E5
uuid1[32_6.4915_6CE5A3E5][0] = rape
uuid1[32_6.4915_6CE5A3E5][1] = anal
uuidkeys:[sexout:started::arargs:flags] = 32_6.4915_6CE5A3E5
SexoutNGBES Init. v 2016-01-16
Scaling A from 1 to 1.0
Scaling B from 1 to 1.0
fnSoNXClr Sexout:Core:Cleanup Mercenaire (000CE94D)
fnSoNXClr Sexout:Core:Cleanup Testy (00000014)
SexoutNGBES (12): SEU: Stage 0.125000 0 -> 10
SexoutNGPCQ: PCFd1: 0 0 0 0 0 0 0
Sexout: Begin legacy hooks event:
** Dumping Array #958 **
Refs: 1 Owner 03: Sexout.esm
[ actorA ] : Mercenaire (000CE94D)
[ actorB ] : Testy (00000014)
[ actorC ] : <?NAME?> (00000000)
[ eventName ] : Sexout-Started
[ eventSender ] : Sexout.esm
Sexout Legacy hooks: Casting spunk spell start hook (14004727) on Testy (00000014)
Sexout Legacy hooks: Casting spunk spell start hook (14004727) on Testy (00000014)
soAPS: Start. v 2015-11-22
Pos: Waiting for Mercenaire to gain sexout PosX
soAPS: Start. v 2015-11-22
SexoutNGBES (12): SEU: Stage 0.093994 10 -> 11
SexoutNGBES (12): Casting undress on player.
SNGUndress (12): Testy (00000014) undress stage transition from 0 -> 10
SexoutNGBES (12): SEU: Stage 0.030998 11 -> 12
SNGUndress (12): Testy (00000014) undress stage transition from 10 -> 20
SNGUndress (12): Testy - Bodytype 6
SNGUndress (12): Testy (00000014) undress stage transition from 20 -> 100
SNGUndress (12): Testy (00000014) undress stage transition from 100 -> 110
SexoutNGBES (12): SEU: Stage 0.644966 12 -> 13
Pos: Waiting for Mercenaire to gain sexout PosX
SexoutNGBES (12): SEU: Stage 1.046936 13 -> 14
Pos: Waiting for Mercenaire to gain sexout PosX
SexoutNGBES (12): SEU: Stage 1.025978 14 -> 100
soAPs: Done Init for Mercenaire
soAPS - Plugin: Sexout.esm, anim: 609
soAPS: ActorA is: Mercenaire. mX: 1.63728, mY: 5.35531, mZ: 0, heading: 17
Sexout: Mercenaire (000CE94D) PlayIdle SNG609A
SNGUndress (12): Found Armure de cuir (00020423) on Mercenaire (000CE94D)
SNGUndress (12): Added Armure de cuir (00020423) on Mercenaire (000CE94D)
SNGUndress (12): Found Pistolet 10 mm (0000434F) on Mercenaire (000CE94D)
SNGUndress (12): Added Pistolet 10 mm (0000434F) on Mercenaire (000CE94D)
SNGUndress (12): Mercenaire (000CE94D) undress stage transition from 0 -> 10
SNGUndress (12): Removing 'Armure de cuir' from Mercenaire (000CE94D)
SNGUndress (12): Removing 'Pistolet 10 mm' from Mercenaire (000CE94D)
SexoutNGBES (12): SEU: Stage 0.031998 100 -> 101
SNGUndress (12): Mercenaire (000CE94D) undress stage transition from 10 -> 20
Positioning Active. Testy (B) selected
** Dumping Array #1894 **
Refs: 1 Owner 18: SexoutPosNew.esp
[ A ] : Mercenaire (000CE94D)
[ B ] : Testy (00000014)
Sexout: Testy (00000014) PlayIdle SNG609B
Sexout: Mercenaire (000CE94D) PlayIdle SNG609A
SexoutNGBES (12): SEU: Stage 0.529976 101 -> 102
Sexout: Mercenaire (000CE94D) PlayIdle SNG609A
SNGUndress (12): Mercenaire (000CE94D) undress stage transition from 20 -> 100
SNGUndress (12): Mercenaire (000CE94D) undress stage transition from 100 -> 110
Sexout: PlayerREF.GetFIK: 1
SexoutNGBES (12): Finish now triggered for Testy (00000014).
SexoutNGBES (12): SEU: Stage 11.267357 102 -> 200
SexoutNGBES (12): Finish now triggered for Testy (00000014).
Sexout: Begin legacy hooks event:
** Dumping Array #958 **
Refs: 1 Owner 03: Sexout.esm
[ actorA ] : Mercenaire (000CE94D)
[ actorB ] : Testy (00000014)
[ actorC ] : <?NAME?> (00000000)
[ eventName ] : Sexout-End
[ eventSender ] : Sexout.esm

Sexout Legacy hooks: Casting spunk spell end hook (14005E16) on Testy (00000014)
Sexout Legacy hooks: Casting Sex End Event (06036F6F) on Testy (00000014)
Sexout Legacy hooks: Casting spunk spell end hook (14005E16) on Testy (00000014)
Sexout: PlayerREF.GetFIK: 1
SexoutNGBES (12): SEU: Stage 0.046997 200 -> 201
SexoutNGBES (12): SEU: Stage 0.284996 201 -> 300
NGK Knockdown Mercenaire 302
NGK Knockdown Testy 491
SexoutNGBES (12): SEU: Stage 0.521996 300 -> 301
fnSoNXClr Sexout:Start:: Testy (00000014)
NGClean (v 2015-11-21) (12 0): Started on 'Mercenaire' (000CE94D)
NGClean (12 20): T=Mercenaire (000CE94D) CBD=<NULL> (00000000)
NGClean (12 20): stage 0 -> 20 for Mercenaire (000CE94D)
NGClean (v 2015-11-21) (12 0): Started on 'Testy' (00000014)
NGClean (12 20): T=Testy (00000014) CBD=<NULL> (00000000)
NGClean (12 20): stage 0 -> 20 for Testy (00000014)
SexoutNGBES (12): SEU: Stage 0.014999 301 -> 1000
NGClean (12 30): stage 20 -> 30 for Testy (00000014)
NGClean (12 31): stage 30 -> 31 for Testy (00000014)
SNGUndress (12): Testy (00000014) undress stage transition from 110 -> 200
SNGUndress (12): Testy (00000014) undress stage transition from 200 -> 1000
SNGUndress (12): Testy (00000014) undress stage transition from 1000 -> 2000
NGClean (12 40): stage 31 -> 40 for Testy (00000014)
NGClean (12 200): stage 40 -> 200 for Testy (00000014)
NGClean (12 1000): stage 200 -> 1000 for Testy (00000014)
NGClean (12 30): stage 20 -> 30 for Mercenaire (000CE94D)
NGClean (12 31): stage 30 -> 31 for Mercenaire (000CE94D)
SNGUndress (12): Mercenaire (000CE94D) undress stage transition from 110 -> 200
SNGUndress (12): Equipping 'Armure de cuir' on Mercenaire (000CE94D)
SNGUndress (12): Equipping 'Pistolet 10 mm' on Mercenaire (000CE94D)
SNGUndress (12): Mercenaire (000CE94D) undress stage transition from 200 -> 1000
SNGUndress (12): Mercenaire (000CE94D) undress stage transition from 1000 -> 2000

 

 

Your logs start where my logs are in orange, so I need to see everything that happens before that. The yellow color is the begining of the End Event

Posted

Will this do? 

SexoutNGBES (1): SEU: Stage 0.077393 10 -> 11
SexoutNGBES (1): Casting undress on player.
SNGUndress (1): Found NCR Trooper Armor (000EE692) on Six (00000014)
SNGUndress (1): Found Weathered 10mm Pistol (0B001375) on Six (00000014)
SNGUndress (1): Found NCR Backpack, Gunner (5C0024BD) on Six (00000014)
SNGUndress (1): Found 1st Recon Beret (000CCEBF) on Six (00000014)
SNGUndress (1): Found 1st Recon Beret (000CCEBF) on Six (00000014)
SNGUndress (1): Found Gunner Operator Harness [Coyote] (9B000ADF) on Six (00000014)
SNGUndress (1): Six (00000014) undress stage transition from 0 -> 10
SexoutNGBES (1): SEU: Stage 0.041748 11 -> 12
SNGUndress (1): Six (00000014) undress stage transition from 10 -> 20
SNGUndress (1): Six - Bodytype 7
SNGUndress (1): Six (00000014) undress stage transition from 20 -> 100
SNGUndress (1): Six (00000014) undress stage transition from 100 -> 110
SexoutNGBES (1): SEU: Stage 0.684814 12 -> 13
Pos: Waiting for Novac Prospector to gain sexout PosX
SexoutNGBES (1): SEU: Stage 1.020264 13 -> 14
Pos: Waiting for Novac Prospector to gain sexout PosX
SexoutNGBES (1): SEU: Stage 1.028076 14 -> 100
soAPs: Done Init for Novac Prospector
soAPS - Plugin: Sexout.esm, anim: 618
soAPS: ActorA is: Novac Prospector. mX: -0, mY: 0, mZ: 0, heading: 299
Sexout: Novac Prospector (10019C55) PlayIdle SNG618A
SNGUndress (1): Found Motorcycle Helmet (0009B186) on Novac Prospector (10019C55)
SNGUndress (1): Added Motorcycle Helmet (0009B186) on Novac Prospector (10019C55)
SNGUndress (1): Found Caravaneer Outfit (000EF1CB) on Novac Prospector (10019C55)
SNGUndress (1): Added Caravaneer Outfit (000EF1CB) on Novac Prospector (10019C55)
SNGUndress (1): Found .44 Magnum Revolver (0008F215) on Novac Prospector (10019C55)
SNGUndress (1): Added .44 Magnum Revolver (0008F215) on Novac Prospector (10019C55)
SNGUndress (1): Found Motorcycle Helmet (0009B186) on Novac Prospector (10019C55)
SNGUndress (1): Added Motorcycle Helmet (0009B186) on Novac Prospector (10019C55)
SNGUndress (1): Found Motorcycle Helmet (0009B186) on Novac Prospector (10019C55)
SNGUndress (1): Added Motorcycle Helmet (0009B186) on Novac Prospector (10019C55)
SNGUndress (1): Novac Prospector (10019C55) undress stage transition from 0 -> 10
SNGUndress (1): Removing 'Motorcycle Helmet' from Novac Prospector (10019C55)
SNGUndress (1): Removing 'Caravaneer Outfit' from Novac Prospector (10019C55)
SNGUndress (1): Removing '.44 Magnum Revolver' from Novac Prospector (10019C55)
SNGUndress (1): Removing 'Motorcycle Helmet' from Novac Prospector (10019C55)
SNGUndress (1): Removing 'Motorcycle Helmet' from Novac Prospector (10019C55)
soAPs: Done Init for Six
soAPS - Plugin: Sexout.esm, anim: 618
soAPS: ActorB is: Six. mX: -0, mY: 0, mZ: 0, heading: 299
Sexout: Six (00000014) PlayIdle SNG618B
SexoutNGBES (1): SEU: Stage 0.018311 100 -> 101
SNGUndress (1): Novac Prospector (10019C55) undress stage transition from 10 -> 100
SNGUndress (1): Novac Prospector (10019C55) undress stage transition from 100 -> 110
Sexout: Novac Prospector (10019C55) PlayIdle SNG618A
Sexout: Six (00000014) PlayIdle SNG618B
SexoutNGBES (1): SEU: Stage 0.282715 101 -> 102
Sexout: Novac Prospector (10019C55) PlayIdle SNG618A
Sexout: PlayerREF.GetFIK: 1
Novac Prospector (10019C55):SOSoundFXScript!
fnSAVa: Novac Prospector (10019C55) Lock present but invalid (code: 1), clearing.
fnSoNXClr Sexout:Started:: Novac Prospector (10019C55)
fnSoNXClr Sexout:Core:Cleanup Novac Prospector (10019C55)
fnSoNXClr Sexout:TFlags Novac Prospector (10019C55)
fnSoAC: Removing 1 DO NOT BUY OR TAKE: SexoutNGSoundToken(0102649F)'s from Novac Prospector(10019C55)
fnSoAC: Removing 1 LEGACY Sexout Anim Position A(0101932F)'s from Novac Prospector(10019C55)
fnSoAC: Removing 1 DO NOT BUY OR TAKE: SexoutNGAnimPosition(0101932E)'s from Novac Prospector(10019C55)
fnSoAC: Removing 618 LEGACY: Sexout Anim Number(0101932D)'s from Novac Prospector(10019C55)
fnSoAC: Removing 1 LEGACY: Sexout Actor Token(01000ADE)'s from Novac Prospector(10019C55)
Novac Prospector (10019C55):SOSoundSexScript!
SOStartSoundScript:Anim:0
SOStartSoundScript:Spoken!
SOStartSoundScript:Spunk!
Six (00000014):SOSoundSexScript:Rape!
Novac Prospector (10019C55):SOSoundFXScript!
Novac Prospector (10019C55):SOSoundSexScript!
Pos: Player still not sexout in use. Aborting
SexoutNGBES (1): SEU: Stage 10.013428 102 -> 200
SexoutNGBES (1): Finish now triggered for Six (00000014).
Sexout: Begin legacy hooks event: 
** Dumping Array #1590 **
Refs: 1 Owner 01: Sexout.esm
[ actorA ] : Novac Prospector (10019C55)
[ actorB ] : Six (00000014)
[ actorC ] : <?NAME?> (00000000)
[ eventName ] : Sexout-End
[ eventSender ] : Sexout.esm
Sexout Legacy hooks: Casting Stop Sexout Sound (48006ED3) on Six (00000014)
Sexout Legacy hooks: Casting EventCheckActor (C9001377) on Six (00000014)
Sexout Legacy hooks: Casting Anal Sex Ended Wear Effect (3F008BF8) on Six (00000014)
Sexout Legacy hooks: Casting Oral Sex Ended Wear Effect (3F009A55) on Six (00000014)
Sexout Legacy hooks: Casting Vaginal Sex Ended Wear Effect (3F009A54) on Six (00000014)
Sexout Legacy hooks: Casting Run STD sexend (3F01594C) on Six (00000014)
Sexout Legacy hooks: Casting spunk spell end hook (40005E16) on Six (00000014)
Pos: End - WTF!? PosControl not running?
Sexout: PlayerREF.GetFIK: 1
SexoutNGBES (1): SEU: Stage 0.017822 200 -> 201
SexoutNGBES (1): SEU: Stage 0.284180 201 -> 300
NGK Knockdown Novac Prospector 242
NGK Knockdown Six 477
SexoutNGBES (1): SEU: Stage 0.534424 300 -> 301
fnSoNXClr Sexout:Start:: Six (00000014)
NGClean (v 2015-11-21) (0 0): Started on 'Novac Prospector' (10019C55)
NGClean (0 200): T=Novac Prospector (10019C55) CBD=<NULL> (00000000)
NGClean (0 200): stage 0 -> 200 for Novac Prospector (10019C55)
NGClean (v 2015-11-21) (1 0): Started on 'Six' (00000014)
NGClean (1 20): T=Six (00000014) CBD=<NULL> (00000000)
NGClean (1 20): stage 0 -> 20 for Six (00000014)
SexoutNGBES (1): SEU: Stage 0.018799 301 -> 1000
NGClean (0 1000): stage 200 -> 1000 for Novac Prospector (10019C55)
NGClean (1 30): stage 20 -> 30 for Six (00000014)
NGClean (1 31): stage 30 -> 31 for Six (00000014)
SNGUndress (1): Six (00000014) undress stage transition from 110 -> 200
SNGUndress (1): Six (00000014) undress stage transition from 200 -> 1000
SNGUndress (1): Six (00000014) undress stage transition from 1000 -> 2000
NGClean (1 40): stage 31 -> 40 for Six (00000014)
NGClean (1 200): stage 40 -> 200 for Six (00000014)
NGClean (1 1000): stage 200 -> 1000 for Six (00000014)
SexoutNGBES (1): SEU: Stage 7.384521 1000 -> 3001
fnSoNXClr Sexout:TFlags Novac Prospector (10019C55)
fnSAU: 10019C55 (Novac Prospector) initial lock state: 0
fnSAU: 10019C55 (Novac Prospector) final lock state: 0
fnSoNXClr Sexout:Core:Cleanup Novac Prospector (10019C55)
fnSoNXClr Sexout:TFlags Six (00000014)
fnSAU: 00000014 (Six) initial lock state: 0
fnSAU: 00000014 (Six) final lock state: 0
fnSoNXClr Sexout:Core:Cleanup Six (00000014)
SexoutNGPCQ: PCFe1: 0 0 0 0 0 0 0
SexoutNGPCQ: PCFe2: 0 0 0 0 0 0 0

Posted (edited)

 

Spoiler

 

 

 

1 hour ago, melonpanpan said:

SexoutNGBES (1): SEU: Stage 0.077393 10 -> 11
SexoutNGBES (1): Casting undress on player.
SNGUndress (1): Found NCR Trooper Armor (000EE692) on Six (00000014)
SNGUndress (1): Found Weathered 10mm Pistol (0B001375) on Six (00000014)
SNGUndress (1): Found NCR Backpack, Gunner (5C0024BD) on Six (00000014)
SNGUndress (1): Found 1st Recon Beret (000CCEBF) on Six (00000014)
SNGUndress (1): Found 1st Recon Beret (000CCEBF) on Six (00000014)
SNGUndress (1): Found Gunner Operator Harness [Coyote] (9B000ADF) on Six (00000014)
SNGUndress (1): Six (00000014) undress stage transition from 0 -> 10
SexoutNGBES (1): SEU: Stage 0.041748 11 -> 12
SNGUndress (1): Six (00000014) undress stage transition from 10 -> 20
SNGUndress (1): Six - Bodytype 7
SNGUndress (1): Six (00000014) undress stage transition from 20 -> 100
SNGUndress (1): Six (00000014) undress stage transition from 100 -> 110
SexoutNGBES (1): SEU: Stage 0.684814 12 -> 13
Pos: Waiting for Novac Prospector to gain sexout PosX
SexoutNGBES (1): SEU: Stage 1.020264 13 -> 14
Pos: Waiting for Novac Prospector to gain sexout PosX
SexoutNGBES (1): SEU: Stage 1.028076 14 -> 100
soAPs: Done Init for Novac Prospector
soAPS - Plugin: Sexout.esm, anim: 618
soAPS: ActorA is: Novac Prospector. mX: -0, mY: 0, mZ: 0, heading: 299
Sexout: Novac Prospector (10019C55) PlayIdle SNG618A
SNGUndress (1): Found Motorcycle Helmet (0009B186) on Novac Prospector (10019C55)
SNGUndress (1): Added Motorcycle Helmet (0009B186) on Novac Prospector (10019C55)
SNGUndress (1): Found Caravaneer Outfit (000EF1CB) on Novac Prospector (10019C55)
SNGUndress (1): Added Caravaneer Outfit (000EF1CB) on Novac Prospector (10019C55)
SNGUndress (1): Found .44 Magnum Revolver (0008F215) on Novac Prospector (10019C55)
SNGUndress (1): Added .44 Magnum Revolver (0008F215) on Novac Prospector (10019C55)
SNGUndress (1): Found Motorcycle Helmet (0009B186) on Novac Prospector (10019C55)
SNGUndress (1): Added Motorcycle Helmet (0009B186) on Novac Prospector (10019C55)
SNGUndress (1): Found Motorcycle Helmet (0009B186) on Novac Prospector (10019C55)
SNGUndress (1): Added Motorcycle Helmet (0009B186) on Novac Prospector (10019C55)
SNGUndress (1): Novac Prospector (10019C55) undress stage transition from 0 -> 10
SNGUndress (1): Removing 'Motorcycle Helmet' from Novac Prospector (10019C55)
SNGUndress (1): Removing 'Caravaneer Outfit' from Novac Prospector (10019C55)
SNGUndress (1): Removing '.44 Magnum Revolver' from Novac Prospector (10019C55)
SNGUndress (1): Removing 'Motorcycle Helmet' from Novac Prospector (10019C55)
SNGUndress (1): Removing 'Motorcycle Helmet' from Novac Prospector (10019C55)
soAPs: Done Init for Six
soAPS - Plugin: Sexout.esm, anim: 618
soAPS: ActorB is: Six. mX: -0, mY: 0, mZ: 0, heading: 299
Sexout: Six (00000014) PlayIdle SNG618B
SexoutNGBES (1): SEU: Stage 0.018311 100 -> 101
SNGUndress (1): Novac Prospector (10019C55) undress stage transition from 10 -> 100
SNGUndress (1): Novac Prospector (10019C55) undress stage transition from 100 -> 110
Sexout: Novac Prospector (10019C55) PlayIdle SNG618A
Sexout: Six (00000014) PlayIdle SNG618B
SexoutNGBES (1): SEU: Stage 0.282715 101 -> 102
Sexout: Novac Prospector (10019C55) PlayIdle SNG618A
Sexout: PlayerREF.GetFIK: 1
Novac Prospector (10019C55):SOSoundFXScript!
fnSAVa: Novac Prospector (10019C55) Lock present but invalid (code: 1), clearing.
fnSoNXClr Sexout:Started:: Novac Prospector (10019C55)
fnSoNXClr Sexout:Core:Cleanup Novac Prospector (10019C55)
fnSoNXClr Sexout:TFlags Novac Prospector (10019C55)
fnSoAC: Removing 1 DO NOT BUY OR TAKE: SexoutNGSoundToken(0102649F)'s from Novac Prospector(10019C55)
fnSoAC: Removing 1 LEGACY Sexout Anim Position A(0101932F)'s from Novac Prospector(10019C55)
fnSoAC: Removing 1 DO NOT BUY OR TAKE: SexoutNGAnimPosition(0101932E)'s from Novac Prospector(10019C55)
fnSoAC: Removing 618 LEGACY: Sexout Anim Number(0101932D)'s from Novac Prospector(10019C55)
fnSoAC: Removing 1 LEGACY: Sexout Actor Token(01000ADE)'s from Novac Prospector(10019C55)
Novac Prospector (10019C55):SOSoundSexScript!
SOStartSoundScript:Anim:0
SOStartSoundScript:Spoken!
SOStartSoundScript:Spunk!
Six (00000014):SOSoundSexScript:Rape!
Novac Prospector (10019C55):SOSoundFXScript!
Novac Prospector (10019C55):SOSoundSexScript!
Pos: Player still not sexout in use. Aborting
SexoutNGBES (1): SEU: Stage 10.013428 102 -> 200
SexoutNGBES (1): Finish now triggered for Six (00000014).
Sexout: Begin legacy hooks event: 
** Dumping Array #1590 **
Refs: 1 Owner 01: Sexout.esm
[ actorA ] : Novac Prospector (10019C55)
[ actorB ] : Six (00000014)
[ actorC ] : <?NAME?> (00000000)
[ eventName ] : Sexout-End
[ eventSender ] : Sexout.esm
Sexout Legacy hooks: Casting Stop Sexout Sound (48006ED3) on Six (00000014)
Sexout Legacy hooks: Casting EventCheckActor (C9001377) on Six (00000014)
Sexout Legacy hooks: Casting Anal Sex Ended Wear Effect (3F008BF8) on Six (00000014)
Sexout Legacy hooks: Casting Oral Sex Ended Wear Effect (3F009A55) on Six (00000014)
Sexout Legacy hooks: Casting Vaginal Sex Ended Wear Effect (3F009A54) on Six (00000014)
Sexout Legacy hooks: Casting Run STD sexend (3F01594C) on Six (00000014)
Sexout Legacy hooks: Casting spunk spell end hook (40005E16) on Six (00000014)
Pos: End - WTF!? PosControl not running?
Sexout: PlayerREF.GetFIK: 1
SexoutNGBES (1): SEU: Stage 0.017822 200 -> 201
SexoutNGBES (1): SEU: Stage 0.284180 201 -> 300
NGK Knockdown Novac Prospector 242
NGK Knockdown Six 477
SexoutNGBES (1): SEU: Stage 0.534424 300 -> 301
fnSoNXClr Sexout:Start:: Six (00000014)
NGClean (v 2015-11-21) (0 0): Started on 'Novac Prospector' (10019C55)
NGClean (0 200): T=Novac Prospector (10019C55) CBD=<NULL> (00000000)
NGClean (0 200): stage 0 -> 200 for Novac Prospector (10019C55)
NGClean (v 2015-11-21) (1 0): Started on 'Six' (00000014)
NGClean (1 20): T=Six (00000014) CBD=<NULL> (00000000)
NGClean (1 20): stage 0 -> 20 for Six (00000014)
SexoutNGBES (1): SEU: Stage 0.018799 301 -> 1000
NGClean (0 1000): stage 200 -> 1000 for Novac Prospector (10019C55)
NGClean (1 30): stage 20 -> 30 for Six (00000014)
NGClean (1 31): stage 30 -> 31 for Six (00000014)
SNGUndress (1): Six (00000014) undress stage transition from 110 -> 200
SNGUndress (1): Six (00000014) undress stage transition from 200 -> 1000
SNGUndress (1): Six (00000014) undress stage transition from 1000 -> 2000
NGClean (1 40): stage 31 -> 40 for Six (00000014)
NGClean (1 200): stage 40 -> 200 for Six (00000014)
NGClean (1 1000): stage 200 -> 1000 for Six (00000014)
SexoutNGBES (1): SEU: Stage 7.384521 1000 -> 3001
fnSoNXClr Sexout:TFlags Novac Prospector (10019C55)
fnSAU: 10019C55 (Novac Prospector) initial lock state: 0
fnSAU: 10019C55 (Novac Prospector) final lock state: 0
fnSoNXClr Sexout:Core:Cleanup Novac Prospector (10019C55)
fnSoNXClr Sexout:TFlags Six (00000014)
fnSAU: 00000014 (Six) initial lock state: 0
fnSAU: 00000014 (Six) final lock state: 0
fnSoNXClr Sexout:Core:Cleanup Six (00000014)
SexoutNGPCQ: PCFe1: 0 0 0 0 0 0 0
SexoutNGPCQ: PCFe2: 0 0 0 0 0 0 0

 

 

 

 

There's a few logs missing at the beginning, but that's enough to raise the issue: the character is considered invalid (although we still don't know why).
Try again by adding the .esp below, which will give me more details (maybe it's just a simple problem like being in ghost mode or something).

 

I'll need at least you capture this entries in your log file:

fnSexoutActorValid: Novac Prospector (10019C55) is invalid (code: ??)

fnSAVa: Novac Prospector (10019C55) Lock present but invalid (code: 1), clearing.

 

 

SexoutWhyActorIsInvalid.esp

 

 

I would also like to know, in your load order, which mods are in position:
63
72
201

These mods seem to add scripts to be executed by Sexout and I have no idea what they do. You can also try disabling these 3 mods to see what happens.


For information, in position 64 you should have Spunk from what I can see.

 

Edited by Machiavelique
Posted (edited)

 

What disturbs me the most is that the ‘fnSexoutActorValid’ function should be executed on your character and not on the NPC. Given that you're involved in the act, the character receiving the Sexout Spell should be the player, there seems to be something in your configuration that changes this since you're observing this behaviour even in a new game.

 

That's also why I'd like the full logs, I'd like to know if the spell is casted on your character when animation starts

 

 

Edited by Machiavelique
Posted

63 is Sexout Wear and Tear, 72 is SexoutSound and 201 is New Vegas Bounties II Sexout patch

after I disabled all 3 mods the animations seems to oddly, last a bit longer (2-3 seconds more) until the npc stops playing the animation and stands still

here's the log. apologies for not being able to provide you with the entries you requested but the scr log only captured these

fnSoAC: Removing 1 LEGACY: Sexout Actor Token(22000ADE)'s from Novac Settler(000B8963)
Novac Settler (000B8963):SOSoundSexScript!
SOStartSoundScript:Anim:0
SOStartSoundScript:Spoken!
SOStartSoundScript:Spunk!
Six (00000014):SOSoundSexScript:Rape!
fnSexoutActorValid: Six (00000014) is invalid (code: -10)
fnSexoutActorValid: Six (00000014) is invalid (code: -10)
fnSexoutActorValid: Six (00000014) is invalid (code: -10)
Novac Settler (000B8963):SOSoundFXScript!
Novac Settler (000B8963):SOSoundSexScript!
fnSexoutActorValid: Six (00000014) is invalid (code: -10)
Pos: Player still not sexout in use. Aborting
SexoutNGBES (1): SEU: Stage 10.012817 102 -> 200
SexoutNGBES (1): Finish now triggered for Six (00000014).
Sexout: Begin legacy hooks event: 
** Dumping Array #1590 **
Refs: 1 Owner 22: Sexout.esm
[ actorA ] : Novac Settler (000B8963)
[ actorB ] : Six (00000014)
[ actorC ] : <?NAME?> (00000000)
[ eventName ] : Sexout-End
[ eventSender ] : Sexout.esm
Sexout Legacy hooks: Casting Stop Sexout Sound (43006ED3) on Six (00000014)
Sexout Legacy hooks: Casting EventCheckActor (CA001377) on Six (00000014)
Sexout Legacy hooks: Casting spunk spell end hook (C9005E16) on Six (00000014)
Sexout Legacy hooks: Casting Anal Sex Ended Wear Effect (45008BF8) on Six (00000014)
Sexout Legacy hooks: Casting Oral Sex Ended Wear Effect (45009A55) on Six (00000014)
Sexout Legacy hooks: Casting Vaginal Sex Ended Wear Effect (45009A54) on Six (00000014)
Sexout Legacy hooks: Casting Run STD sexend (4501594C) on Six (00000014)
Pos: End - WTF!? PosControl not running?
Sexout: PlayerREF.GetFIK: 1
SexoutNGBES (1): SEU: Stage 0.017456 200 -> 201
fnSexoutActorValid: Six (00000014) is invalid (code: -10)
SexoutNGBES (1): SEU: Stage 0.282104 201 -> 300
NGK Knockdown Novac Settler 242
NGK Knockdown Six 477
SexoutNGBES (1): SEU: Stage 0.536377 300 -> 301
fnSoNXClr Sexout:Start:: Six (00000014)
NGClean (v 2015-11-21) (0 0): Started on 'Novac Settler' (000B8963)
NGClean (0 200): T=Novac Settler (000B8963) CBD=<NULL> (00000000)
NGClean (0 200): stage 0 -> 200 for Novac Settler (000B8963)
NGClean (v 2015-11-21) (1 0): Started on 'Six' (00000014)
NGClean (1 20): T=Six (00000014) CBD=<NULL> (00000000)
NGClean (1 20): stage 0 -> 20 for Six (00000014)
SexoutNGBES (1): SEU: Stage 0.018555 301 -> 1000
NGClean (0 1000): stage 200 -> 1000 for Novac Settler (000B8963)
fnSexoutActorValid: Brahmin (000B9A34) is invalid (code: -8)
fnSexoutActorValid: Brahmin (000CD134) is invalid (code: -8)
fnSexoutActorValid: Brahmin (000CD135) is invalid (code: -8)
fnSexoutActorValid: Rotting Brahmin Corpse (000B9A2F) is invalid (code: -3)
fnSexoutActorValid: Brahmin (000CEDFE) is invalid (code: -8)
fnSexoutActorValid: Feral Ghoul Roamer (0C0A484C) is invalid (code: -9)
fnSexoutActorValid: Feral Ghoul Roamer (0C0A484D) is invalid (code: -9)
fnSexoutActorValid: Prospector (0F00F992) is invalid (code: -9)
fnSexoutActorValid: Old Car (2A00754E) is invalid (code: -8)
fnSexoutActorValid: Zeke (3A024E3D) is invalid (code: -9)
fnSexoutActorValid: Esther (3A024E34) is invalid (code: -9)
fnSexoutActorValid: Feral Ghoul (0C0A4844) is invalid (code: -9)
fnSexoutActorValid: Glowing One (0C0A4846) is invalid (code: -9)
fnSexoutActorValid: Feral Ghoul (0C0A4847) is invalid (code: -9)
fnSexoutActorValid: Feral Ghoul (0C0A4E13) is invalid (code: -3)
fnSexoutActorValid: Bright Follower (0C0A5F5C) is invalid (code: -9)
fnSexoutActorValid: Junk Merchant (0F062616) is invalid (code: -9)
fnSexoutActorValid: Child (0F063225) is invalid (code: -4)
fnSexoutActorValid: Hermes (33001779) is invalid (code: -9)
fnSexoutActorValid: Delivery Van (33003C4F) is invalid (code: -9)
fnSexoutActorValid: Nightkin (000B9A2D) is invalid (code: -9)
fnSexoutActorValid: Glowing One (000CD346) is invalid (code: -3)
fnSexoutActorValid: Feral Ghoul Roamer (0F01A8FA) is invalid (code: -9)
fnSexoutActorValid: Feral Ghoul (0F01AEFD) is invalid (code: -9)
fnSexoutActorValid: Feral Ghoul Roamer (0F01A8F7) is invalid (code: -9)
fnSexoutActorValid: Feral Ghoul (0C0A484B) is invalid (code: -9)
fnSexoutActorValid: Novac Settler (0C0A4E11) is invalid (code: -3)
fnSexoutActorValid: Bright Follower (0C0A5F5D) is invalid (code: -9)
fnSexoutActorValid: Prospector (0F00F991) is invalid (code: -9)
fnSexoutActorValid: Feral Ghoul (0C0A4843) is invalid (code: -9)
fnSexoutActorValid: Glowing One (0C0A4848) is invalid (code: -9)
fnSexoutActorValid: Novac Settler (0C0A4E10) is invalid (code: -3)
fnSexoutActorValid: Feral Ghoul (0C0A4E16) is invalid (code: -3)
fnSexoutActorValid: Feral Ghoul (0C0A4E19) is invalid (code: -3)
fnSexoutActorValid: Glowing One (0C0A4E1D) is invalid (code: -3)
fnSexoutActorValid: Bright Follower (0C0A5F5B) is invalid (code: -9)
fnSexoutActorValid: Brahmin (0F033EE0) is invalid (code: -9)
fnSexoutActorValid: Gun Runner Guard (0F033EE2) is invalid (code: -9)
fnSexoutActorValid: Gun Runner Guard (0F033EE3) is invalid (code: -9)
fnSexoutActorValid: Gun Runner Merchant (0F033EEA) is invalid (code: -9)
fnSexoutActorValid: Hawkins (3A00653D) is invalid (code: -9)
fnSexoutActorValid: NCR Scout (0F0242F2) is invalid (code: -9)
fnSexoutActorValid: Feral Ghoul Roamer (0C0A4849) is invalid (code: -9)
fnSexoutActorValid: Feral Ghoul Roamer (0C0A484A) is invalid (code: -9)
NGClean (1 30): stage 20 -> 30 for Six (00000014)
NGClean (1 31): stage 30 -> 31 for Six (00000014)
SNGUndress (1): Six (00000014) undress stage transition from 110 -> 200
SNGUndress (1): Six (00000014) undress stage transition from 200 -> 1000
SNGUndress (1): Six (00000014) undress stage transition from 1000 -> 2000
NGClean (1 40): stage 31 -> 40 for Six (00000014)
NGClean (1 200): stage 40 -> 200 for Six (00000014)
NGClean (1 1000): stage 200 -> 1000 for Six (00000014)
SexoutNGBES (1): SEU: Stage 7.418945 1000 -> 3001
fnSoNXClr Sexout:TFlags Novac Settler (000B8963)
fnSAU: 000B8963 (Novac Settler) initial lock state: 0
fnSAU: 000B8963 (Novac Settler) final lock state: 0
fnSoNXClr Sexout:Core:Cleanup Novac Settler (000B8963)
fnSoNXClr Sexout:TFlags Six (00000014)
fnSexoutActorValid: Six (00000014) is invalid (code: -10)
fnSAU: 00000014 (Six) initial lock state: 0
fnSAU: 00000014 (Six) final lock state: 0
fnSoNXClr Sexout:Core:Cleanup Six (00000014)
SexoutNGPCQ: PCFe1: 0 0 0 0 0 0 0
SexoutNGPCQ: PCFe2: 0 0 0 0 0 0 0
 

Posted (edited)

Your character switches to Ghost mode during the animation, that's already a first problem. What's certain is that she's not in ghost mode before the animation (otherwise SexoutNG would prevent the animation from starting).
I also think that your character remains in ghost mode after the animation, which explains why you can no longer start an animation after encountering your bug.

 

I don't have the logs of what happens before the 1st line you posted: nSoAC: Removing 1 LEGACY: Sexout Actor Token(22000ADE)'s from Novac Settler(000B8963)

So I don't know if the NPC also switches to ghost mode and if the Sexout Spell is still cast on him again instead of your character.

 

In console mode you can test the activation of the ghost mode by clicking on a character and typing ‘GetIsGhost’.
I encourage you to do this test before and during the animation on your character and the NPC concerned.  

 

 

My opinion:
You have mods that activate ghost mode on all the actors in a Sexout animation, which is probably to prevent the other actors around them from detecting them and interacting with them (in particular so that they ignore them and don't try to kill them).

 

You should also have mods that overwrite Sexout scripts (in particular the ‘SexoutNGCallSortEffectScript’ script because it's not expected for the ‘SexoutNGStartSex’ Spell to be cast on the NPC when you're involved in the animation as ActorB). However, it's hard to say if this is really a problem and what the impact is, as SexoutNG supports the fact that the ‘SexoutNGStartSex’ spell may be casted on an NPC when the player isn't involved (but no idea what happen when you're involved in the sexual act).

Generally speaking, having old mods that overwrite parts of SexoutNG is likely to cause problems and a pain to debug.

 

 

My suggestions:

First you have to find out which mod forces ghost mode on the player (and in my mind, on all the actors from the sexual animation too) in order to disable this mod.

I've tested forcing ghost mode during an animation and I'm getting lots of bugs too (the NPC doesn't stand still but he's ejected veryyyyy far away), I've also got Sexout tokens that stay in the inventory which causes ‘SexoutNGEffectBaseScriptF’ to display errors in the console all the time. I therefore recommend that you don't save your game after this bug.


Just keep in mind It won't work as long as you have this ghost mode switch.
Once you have found and disabled this mod, if it still doesn't work for other reasons, we'll have to keep investigating, but the easiest way is to deactivate your mods by pack to try and find the one or ones that are causing the problem.

 

Edited by Machiavelique

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