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Is anyone using the mod "Footprints - heels addon" (KID)?


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Posted

Footprints - heels addon is supposed to place high heels shaped footsteps on the ground for armor boots designated as high heels. This is done through Keyword Item Distributor.

 

For a test I have used this in the "footprints-heelsAddon_KID.ini" configuration file:


;Your heels
keyword = 0x800~footprints-heelsAddon.esp|Armor|0x80E~Black Rose.esp


Is this correct when considering the SSEEdit screenshot here (Black Rose - Boots Short): https://imgur.com/a/oe0Vq3A?

Because I do not get high heels footprints...

Posted

At least there's this line:

checkHeels [0x800~footprints-heelsAddon.esp] added to 1/18122

 

Which suggests that KID is capable of handling light plugins. I still haven't gotten GetFormFromFile to work with those on 1.5.97, hence why I asked for log.

 

I'm out of ideas.

Posted

Actually, how about this... remove your footprints-heelsAddon_KID.ini file and check the log again. Make sure that line I quoted disappeared from it. If it did, it would suggest KID is working, but your testing is flawed.

  • 2 weeks later...
Posted
On 3/5/2025 at 2:29 PM, traison said:

Actually, how about this... remove your footprints-heelsAddon_KID.ini file and check the log again. Make sure that line I quoted disappeared from it. If it did, it would suggest KID is working, but your testing is flawed.

Finally was able to test. Here's the attached log with the footprints-heelsAddon_KID.ini file removed. The quoted line is not there anymore. But what conclusions can we draw from this?

po3_KeywordItemDistributor.log

Posted
1 hour ago, Gudulba said:

But what conclusions can we draw from this?

 

KID is reading your file and applying the keyword, the problem is elsewhere. I do not generally know how footprint mods work, I've never seen one. I'm a bit too busy right now to go inspect one, but basically my suspicions would be that "Footprints - heels addon" is not doing what its supposed to, or you're using it wrong.

 

I imagine footprints would be at least to some degree connected to footIK and the various walking/running/sprinting animations, so those should be considered as well. Footstep sounds for instance come from animation events baked into the hkx files, if I'm not mistaken.

Posted

Just to make sure that I get the KID configuration part right From the Nexus mod page:

 

3. After use SSEEdit to check FormID of armor boots part which you want to have heels footprints and follow instructions:
keyword = 0x800~footprints-heelsAddon.esp|Armor|0xYYYYYY~My lovely skimpy armor.esp, 0xYYYYYY~My lovely skimpy armor.esp, 0xYYYYYY~Even Talos Envy Me Those Boots.esp, 0xYYYYYY~noiceShoes.esp, 0xYYYYYY~[That well known mod author] - knowns as chickenOrElse.esp
Where:
0x - is a prefix to your esp in load order and it stayed unchanged
YYYYY - is a number of your FormID without leading zeros. For example FormID of your boots in SSEEdit is FE01284E which you write in ini as 0x84E cuz FE012 is a prefix for light plugins. For normal plugins for example boots with FormID 35012F6F you write like 0x12F6F cuz 35 is a prefix and you skip that leading zero.

 

Black Rose.esp is ESLified. In my SSEEdit, it looks like this:

image.png.787de104f6f1c56827cb7ba6c54b09ea.png

 

Considering these IDs, is my config here (0x80E) correct?

;Your heels
keyword = 0x800~footprints-heelsAddon.esp|Armor|0x80E~Black Rose.esp

Posted (edited)
17 minutes ago, Gudulba said:

Considering these IDs, is my config here (0x80E) correct?

 

Considering the fact that the log said it added the keyword, then when you removed your ini it no longer added it, I'd say the log is proof enough that the problem is elsewhere. Elsewhere meaning either KID failed to add the keyword and didn't log it, or the mod that's supposed to use the keyword is failing to do so. Now which one of these 2 it is I can't tell from here. I've never used any of the mods mentioned here. I'd have to see this problem for myself to potentially figure this out.

 

Edit: Is More Informative Console able to list keywords associated with things? That's probably where I'd start. Otherwise Papyrus mightbe required to query the keyword. I have a sort of "template" debug spell setup I made for someone else here on LL that could be used to quickly test for the keyword. You can use that and modify it for finding this keyword. Nevermind the name of it. That's not important.

anjenthedog_debug.7z

Edited by traison
Posted

I use this to add the keyword to everything called "heels" in the game

 

Keyword = 0x000800~footprints-heelsAddon.esp|Armor|*Heels

 

This should* add it just to that specific outfit.

 

Keyword = 0x000800~footprints-heelsAddon.esp|Armor|Black Rose.esp|37

 

Posted
On 3/19/2025 at 2:00 PM, traison said:

 

Considering the fact that the log said it added the keyword, then when you removed your ini it no longer added it, I'd say the log is proof enough that the problem is elsewhere. Elsewhere meaning either KID failed to add the keyword and didn't log it, or the mod that's supposed to use the keyword is failing to do so. Now which one of these 2 it is I can't tell from here. I've never used any of the mods mentioned here. I'd have to see this problem for myself to potentially figure this out.

 

Edit: Is More Informative Console able to list keywords associated with things? That's probably where I'd start. Otherwise Papyrus mightbe required to query the keyword. I have a sort of "template" debug spell setup I made for someone else here on LL that could be used to quickly test for the keyword. You can use that and modify it for finding this keyword. Nevermind the name of it. That's not important.

anjenthedog_debug.7z 2.54 kB · 0 downloads

Ok thanks, I will give it a try!

Posted (edited)
On 3/19/2025 at 2:10 PM, Demonwolf218 said:

I use this to add the keyword to everything called "heels" in the game

 

Keyword = 0x000800~footprints-heelsAddon.esp|Armor|*Heels

 

This should* add it just to that specific outfit.

 

Keyword = 0x000800~footprints-heelsAddon.esp|Armor|Black Rose.esp|37

 

Thanks! I made some new tests:

 

- Without the KID ini, footsteps with shoes or heels show up as normal footsteps on the ground. With barefeet, they show up as barefooted.

 

- With the KID ini (with your settings or my settings as stated in my first post), footsteps with shoes show up as normal footsteps and with barefeet as barefooted. So far so good. But with heels, I don't get any footsteps at all. Not even the normal ones... I tried with the black rose heels and some random heels with "Heels" in their name.

 

I tried with these settings in footprints-heelsAddon_KID.ini:

;Your heels
Keyword = 0x000800~footprints-heelsAddon.esp|Armor|*Heels
Keyword = 0x000800~footprints-heelsAddon.esp|Armor|Black Rose.esp|37

 

This is my installation order and load order. Do you have the same?

image.png.ca236dcd8a01c707b4767f664354e9c4.png

Edited by Gudulba
Posted
1 hour ago, Demonwolf218 said:

Strange. The only difference is that I use this SPID for Footprints - Player Footprints Fix. Do You use the Sand Addon or Soul Carin Addon?

No, no specific addons. Just what came with the mods in the screenshot above.

 

In addition to the KID ini, did you also mess around with XEdit as described here on the "Footprints - Heels addon" site?

 

A: You need mod which support this addon or patch it by yourself. Here it is a quick guide:

  • You need to be familiar with xEdit or CrationKit (hard way) or use KiD (more info in sticky)
  • Load my plugin and mod you want to patch to work with this addon.
  • Make sure this plugin is above a mod you want to patch it.
  • Add footprints-heelsAddon.esp as a master to your armor/outfit plugin.
  • Go to armor section and search for boots armor part (usually partition BDO2 37-feet)
  • Go to keyword section -> add new keyword and search for checkHeels keyword -> confirm changes, save and you are good to go
  • 1 month later...
Posted

 I have done some more testing and finally got it to work thanks to valuable input from Demonwolf218. It was a combination of several issues I guess.

- Disabled Footprints mod in its MCM
- Cleaned all scripts with Resaver from all installed Footprints mods
- Enabled Footprints mod in its MCM
- INI settings:
;Your heels
Keyword = 0x000800~footprints-heelsAddon.esp|Armor|*Heels
Keyword = 0x000800~footprints-heelsAddon.esp|Armor|Black Rose.esp|37
Keyword = 0x000800~footprints-heelsAddon.esp|Armor|[Ashtoreth] Black Hellebore.esp|37
Keyword = 0x000800~footprints-heelsAddon.esp|Armor|Ashtoreth_SassyGirl.esp|37

- And very important (would have solved the issue much earlier if I had tested on snow and not only on sand): a couple of ground records in "Footprints - Alternative Design" (FootprintsSand-patch.esp) were overwritten by grass mod Folkvangr, hence no footprints on sand. Therefore I created a custom patch with SSEEdit for the sand patch overwriting the relevant Folkvangr records.

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