bbrelin Posted March 1, 2025 Posted March 1, 2025 Hello all, I am trying to figure out how to create machinima using Skyrim. I have Directors Tools installed as well as a number of frameworks such as Sex Lab Animation Framework, and OStim. I'm using Nemesis to load the animations into the game. I am having a difficult time, however, figuring out how to generate these animations. I've got all of the sex lab animations loaded and registered through the SL Animation Loader. But I cannot figure out how to trigger them. I've seen that supposedly there are two slots in the Illusion Magic menu but they don't appear. Also, I cannot figure out how to integrate SL with Directors Tools. There's no Configuration option to add the SL animations. I've tried triggering the animations through the console using the sae command, but that doesn't work either. I am able to get the expression editor to generate expressions on the PC's face, so I know that this is working. I've also got other mods, such as OAR installed although I don't think that sexlab framework uses it. i'm also having trouble with other animation packs such as Read the Room. I can't get those to work with DT or trigger them manually as well. I could really use a guide here to help me figure this out. I've been using Google and Youtube, but it's not really giving me any good results. Basicallu. I want two things: 1. How do I trigger SL animations in-game. 2. How do I integrate these animations in the Directors Tools mod. Any help gratefully apprecoated. Thanks
traison Posted March 2, 2025 Posted March 2, 2025 On 3/1/2025 at 10:17 AM, bbrelin said: I am having a difficult time, however, figuring out how to generate these animations. What are you generating? Nothing to generate here besides the behavior files, and Nemesis takes care of that for you. On 3/1/2025 at 10:17 AM, bbrelin said: But I cannot figure out how to trigger them. MatchMaker could be a good place to start. Personally I think I'd make my "director" utilities myself. With the ability to write scripts you wouldn't be restricted to what someone else already did. On 3/1/2025 at 10:17 AM, bbrelin said: I've seen that supposedly there are two slots in the Illusion Magic menu but they don't appear. Slots? Where are these "slots" supposed to appear? On 3/1/2025 at 10:17 AM, bbrelin said: Also, I cannot figure out how to integrate SL with Directors Tools. Is Directors Tools a Nexus mod? LoversLab does not exist from the point of view of the Nexus. Nexus is a censored, activist site; purple hair, diversity and white-man-bad. Openly talking about LL over there gets your ass banned. On 3/1/2025 at 10:17 AM, bbrelin said: I've tried triggering the animations through the console using the sae command, but that doesn't work either. That's most likely because playing SL animations requires more than SendAnimationEvent/PlayIdle. There's a reason why starting a scene takes 5-10 seconds on a vanilla Papyrus budget. On 3/1/2025 at 10:17 AM, bbrelin said: I've also got other mods, such as OAR installed although I don't think that sexlab framework uses it. No. On 3/1/2025 at 10:17 AM, bbrelin said: How do I trigger SL animations in-game. MatchMaker, or any other mod that starts animations. Something can be done through the SL MCM as well, but that's probably more of a testing mode. On 3/1/2025 at 10:17 AM, bbrelin said: How do I integrate these animations in the Directors Tools mod. Assuming its made with Papyrus, get a reference to SexLabFramework and call StartSex(...) on it. Add this as an option to DT's GUI. When you want more control, you can create the scene thread yourself and specify all the parameters. The StartSex function serves as a template for that.
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