Jump to content

Need help getting the TBBP butt jiggle to work correctly (SOLVED)


watwatwatwat

Recommended Posts

Posted

I am using CBBE TBBP mesh

xp32 skeleton

and Dragonfly's TBBP in that order

 

I have butt bounce in the game but it's only when I stop walking(for a second) or when I move the camera(character rotates with the camera) fast.

But now while I am walking. Tried with different skeletons and always get this shitty result. I can make a video is it's bad to explain. What am I doing wrong?

I have the latest HDT and HDT Havok(tried equiped and unequiped) and ran FNISForUsers

Posted

Did you delete skeleton_female.hkx?

Where does it say I have to delete it? And yes just tried it with and without and still the same

 

Unless you are reffering to the HDT Havok object, the HDT works when I deleted it but currently I'm ignoring the HDT Object and just trying to get the TBBP butt jiggle to work.

Posted

TBBP is an animation and HDT add 'real' physics, so I think you dont need both. However both require your mess to be TBBP, and it seems that you already have that (obvious, but to make it sure, it will only work with the naked body, you'll need TBBP armors aswell if you want to have the effec ton the armors). The butt bounce that comes with Dragonfly's animation it's a little more noticeable, but only when walking. The butt bounce provided by HDT physics its less noticeable *I think*, however try walking and turning around and such and you *should* be able to notice some jiggling...

Posted

Oh well then its the default effect, looks correct. To show a more pronounced effect with the default butt weights from tbbp you'd need to have a bigger butt like the one in the second video ^^ Other than that, paint heavier weight in 3dmax or a custom hdt preset that may include more pronounced jiggle... I think there's is something like that in the HDT support forum.

 

http://hdt.monsto.com/

Posted

Oh well then its the default effect, looks correct. To show a more pronounced effect with the default butt weights from tbbp you'd need to have a bigger butt like the one in the second video ^^ Other than that, paint heavier weight in 3dmax or a custom hdt preset that may include more pronounced jiggle... I think there's is something like that in the HDT support forum.

 

http://hdt.monsto.com/

Oh I see. Can you tell me a body which has a butt like that? ADEC?

Guest DeroHero
Posted

I worked it out today.

 

Download to your Skyrim folder in this order.

 

Without bodyslide :

 

- Install CHSBHC, install CBBE v3.2, and finally intsall TBBP then run FNIS for users.

 

With Bodyslide :

 

- Install CHSBHC or any body that supports natively TBBP, install CBBE + Bodyslide or bodyslide ++, open bodyslide and use a TBBP slider preset to make your body / clothes, install TBBP then run FNIS for users

 

 

Posted

 

Oh well then its the default effect, looks correct. To show a more pronounced effect with the default butt weights from tbbp you'd need to have a bigger butt like the one in the second video ^^ Other than that, paint heavier weight in 3dmax or a custom hdt preset that may include more pronounced jiggle... I think there's is something like that in the HDT support forum.

 

http://hdt.monsto.com/

Oh I see. Can you tell me a body which has a butt like that? ADEC?

 

 

Yeah ADEC Caribbean Body isnt the body in the second video, the one of the autor of the animations? However if you're fine with sevenbase (I think that is the body you're using in the first video?) you may want to check the hdt forum cause I think there are more exagerated hdt presets there and you could keep that body. I think, i really dont know a lot about hdt and this stuff Im using the default stuff.

 

Posted

 

 

Oh well then its the default effect, looks correct. To show a more pronounced effect with the default butt weights from tbbp you'd need to have a bigger butt like the one in the second video ^^ Other than that, paint heavier weight in 3dmax or a custom hdt preset that may include more pronounced jiggle... I think there's is something like that in the HDT support forum.

 

http://hdt.monsto.com/

Oh I see. Can you tell me a body which has a butt like that? ADEC?

 

 

Yeah ADEC Caribbean Body isnt the body in the second video, the one of the autor of the animations? However if you're fine with sevenbase (I think that is the body you're using in the first video?) you may want to check the hdt forum cause I think there are more exagerated hdt presets there and you could keep that body. I think, i really dont know a lot about hdt and this stuff Im using the default stuff.

 

 

I'm using CBBE 3.2, haven't tried it on 7b. Do you have any idea which body the author used?

Posted

I would say is ADEC

Yeah it is, too bad ADEC itself doesn't have butt bounce. Much more noticable with ADEC and apprentice robes. I think I need a different BBBB walk style to be more noticable instead of editing all the bodies. Thanks a lot for all the help dood.

Posted

The guys from HDT helped me. The reason this was not working was because I'm using HDT and when I use HDT i must delete skeleton_female.hkx, but the TBBP animations use skeleton_female.hkx to make these animations work correctly. So there you have it TBBP and HDT are not fully compactible.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...