Neyri LL Posted February 25, 2025 Posted February 25, 2025 (edited) I've noticed during some conversion work that many projects/meshes are left with slider data that does NOTHING after conforming to a custom reference template!! My question(s) is/are: Is this unnecessary bloat? Does this increase file size, therefore load on the game engine? AND MOST IMPORTANTLY; How do I quickly identify unused sliders in OutfitStudio and remove them easily? Edit: Bonus question! Does Bodyslide store a file somewhere that remembers batch build selections? As in, two projects that output into the same file? Edited February 26, 2025 by Neyri LL
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