Jump to content

Question about Outfit studio (UNUSED SLIDERS ON MESH)


Recommended Posts

Posted (edited)

I've noticed during some conversion work that many projects/meshes are left with slider data that does NOTHING after conforming to a custom reference template!!

 

My question(s) is/are:

  • Is this unnecessary bloat?
  • Does this increase file size, therefore load on the game engine?
  • AND MOST IMPORTANTLY; How do I quickly identify unused sliders in OutfitStudio and remove them easily?
     

 

Edit: Bonus question! Does Bodyslide store a file somewhere that remembers batch build selections? As in, two projects that output into the same file?

Edited by Neyri LL

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...