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Removing warpaint from NPC's, Soldiers etc.


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Posted (edited)

I would make an xEdit script for this, then rebuild all relevant faces with the CK. The script could maybe check faction membership to determine who is a solder and who isn't.

 

Edit: Basically what I'm saying is the warpaint is in the facegen meshes, so you'll have to rebuild those to get rid of it. This is not a thing you can configure in a plugin and be done with it.

Edited by traison
Posted
7 hours ago, traison said:

I would make an xEdit script for this, then rebuild all relevant faces with the CK. The script could maybe check faction membership to determine who is a solder and who isn't.

 

Edit: Basically what I'm saying is the warpaint is in the facegen meshes, so you'll have to rebuild those to get rid of it. This is not a thing you can configure in a plugin and be done with it.


Thanks I'll see what I can do. I am not great at xedit, though I kinda understand how to use it - somewhat.

Posted

I had a look at writing a script for this, but with templates and leveled lists and conflict resolution this becomes so complicated its going to be faster to do by hand in xEdit.

 

I would start from the IsGuardFaction, and work through its reference list. Check the flags for gender, female NPCs have the female flag. Check the tint layers for applied warpaints. If you find multiple NPCs that need to be edited, you can select up to 4 of them at a time in xEdit and drag-n-drop values between them - makes editing much faster.

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