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Redirect item to different nif -> invisible ingame


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Posted (edited)

Back in Skyrim LE, the Remodeled Armors for CBBE split the mage robes up, so that each level (novice, apprentice, adept, expert and master) got their own separate nif file, so you could have different models for each rank, rather than having the first three use the apprentice and the last two the journeyman model. Unfortunately this is no longer the case for the SE version, so I'm trying to re-do what they did in LE.

 

I created a new esp file, that for now is empty except for the single entry for MageApprenticeAA, which overrides the entries in the master (Skyrim.esm and Remodeled Armor - Vanilla Replacers). In xEdit, when I click on the entry in my esp file, it automatically pulls up the other two entries for comparison. My entry is an exact copy of the one from remodeled armor, except it points at a different nif file.

The different nif file is an exact copy of the one from remodeled armor, except for having a different name (mage1NoviceF_<0/1>.nif instead of MageApprenticeRobesF_<0/1>.nif) and having different zaps ticked in bodyslide, so I can see the difference.

If I boot up this nif file into outfit studio, it shows up exactly as i would expect it to look, textures and all, but ingame, the outfit is invisible when put on.

 

Does anyone know what the issue might be?

Edited by NoNickNeeded
Posted
On 2/23/2025 at 2:09 PM, NoNickNeeded said:

Back in Skyrim LE, the Remodeled Armors for CBBE split the mage robes up, so that each level (novice, apprentice, adept, expert and master) got their own separate nif file, so you could have different models for each rank, rather than having the first three use the apprentice and the last two the journeyman model. Unfortunately this is no longer the case for the SE version, so I'm trying to re-do what they did in LE.

 

I created a new esp file, that for now is empty except for the single entry for MageApprenticeAA, which overrides the entries in the master (Skyrim.esm and Remodeled Armor - Vanilla Replacers). In xEdit, when I click on the entry in my esp file, it automatically pulls up the other two entries for comparison. My entry is an exact copy of the one from remodeled armor, except it points at a different nif file.

The different nif file is an exact copy of the one from remodeled armor, except for having a different name (mage1NoviceF_<0/1>.nif instead of MageApprenticeRobesF_<0/1>.nif) and having different zaps ticked in bodyslide, so I can see the difference.

If I boot up this nif file into outfit studio, it shows up exactly as i would expect it to look, textures and all, but ingame, the outfit is invisible when put on.

 

Does anyone know what the issue might be?

 

Check your esp data. In order to have different outfits for all mage related outfits (novice, apprentice, adept, expert and master), you need to have a complete set of ARMA and ARMO entries. Just overwriting entries will not do it.

 

Take a look at the structure of the outfit data (i use for it the creation kit). You will see, that for each outfit part certain entries have to be created and defined (ARMA, ARMO). Try to replicate it for each of the outfit parts. Additionally you will have to distribute the new outfits (if you want to).

Posted

There already are full sets of armor and armor addon entries in the base game, some of them just use the same nif file, with different texture sets.

Remodeled armor for CBBE (LE version) doesn't change any armor entries either, only the AA files.

Here's a list of the AA entries used for each type of robe and those in turn are each used by multiple robes, like EnchClothesRobesMageAlteration01 = Novice Robes of Alteration, using MageApprenticeAA, EnchClothesRobesMageAlteration02 = Apprentice Robes of Alteration, using MageApprenticeRobesVariant1AA and so on.

 

Novice MageApprenticeAA Clothes\MageApprentice\MageApprenticeRobesF_1.nif
Apprentice MageApprenticeRobesVariant1AA Clothes\MageApprentice\MageApprenticeRobesF_1.nif
Adept MageApprenticeRobesVariant2AA Clothes\MageApprentice\MageApprenticeRobesF_1.nif
Expert MageCommonRobesAA Clothes\MageJourneyman\MageJourneymanRobesF_1.nif
Master MageJourneymanRobesVariant1AA Clothes\MageJourneyman\MageJourneymanRobesF_1.nif
Posted

Okay... I found the problem. I meticulously checked every single detail, except for the blindingly obvious.... my altered AA entry was missing the _1.nif at the end of the model file name...

Now it works.

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