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How to determine if hitting a player by enemy caused a stagger effect?


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Posted

Haven't tested, but you should be able to register for these animation events and see what works:

 

    "staggerIdleStart"
    "StaggerPlayer"
    "StaggerPlayerBow"
    "staggerStart"
    "staggerStop"

 

Posted
4 hours ago, pfB6cs said:

Haven't tested, but you should be able to register for these animation events and see what works:

 

    "staggerIdleStart"
    "StaggerPlayer"
    "StaggerPlayerBow"
    "staggerStart"
    "staggerStop"

 

Hm... Maybe  Thank you.

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