Gudulba Posted February 19, 2025 Posted February 19, 2025 (edited) There are mods like Lanterns Of Skyrim II or Blowing in the Wind Lite which place moveable lanterns throughout the world. However most of the time they are bouncing around like crazy in my game as if a hurricane was blowing while capes, trees etc. are moving reasonably. Is there any way to edit the lanterns to reduce their movement? Is this something that can be done in the lantern mesh? Or with SSEEdit? Or somewhere else? Edited February 20, 2025 by Gudulba
ghastley Posted February 22, 2025 Posted February 22, 2025 It should be possible just by editing the mesh. The collision mesh has an inertia matrix to determine how much the object resists movement. If this was originally a static, that would have been all zeroes, so if the BSxFlags were the only change, you would get what you're seeing, i.e. no resistance at all.
Gudulba Posted February 24, 2025 Author Posted February 24, 2025 On 2/22/2025 at 4:23 PM, ghastley said: It should be possible just by editing the mesh. The collision mesh has an inertia matrix to determine how much the object resists movement. If this was originally a static, that would have been all zeroes, so if the BSxFlags were the only change, you would get what you're seeing, i.e. no resistance at all. That's one of the lantern meshes included in LoS II. I have found several places in the mesh, which reference inertia or weight -> see three of them in the screenshots in the spoiler section. Which of these parameters would have to be changed to reduce the swinging?? Spoiler nordic_lantern_snow.7z
ghastley Posted February 25, 2025 Posted February 25, 2025 https://tesalliance.org/forums/index.php?/topic/3844-adding-havok-to-a-static-mesh/ An old Oblivion topic, but the same principles still apply. The m11, m22 and m33 settings, related to the weight, should do the job.
Gudulba Posted March 4, 2025 Author Posted March 4, 2025 (edited) As a workaround, I ended up increasing the "Mass" value of the involved lanterns. Most had a mass of 30. I increased this value to 170. Works well so far in my game. Edited March 4, 2025 by Gudulba
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