Tlam99 Posted February 17, 2025 Posted February 17, 2025 (edited) This is handled by the game engine, so I have no access to it. As I cannot write dll's to modify it, a question to the experts. Is it possible to create a dll, which has a keyword condition to block this interaction ? Edited February 19, 2025 by Tlam99
traison Posted February 17, 2025 Posted February 17, 2025 Fairly certain you can override the default interaction of horses. Philip The Horse, for instance, is a horse you can't ride because the default interaction has been overridden with the option to talk. If I remember correctly, it's done with perks. Is this what you were looking for, or are you thinking of something else?
Tlam99 Posted February 17, 2025 Author Posted February 17, 2025 (edited) SLAC does it with quest/dialogue. But I dont want to do this, as it messes up the SLAC e.g. Single actor is no problem, but for all horses it's a problem, so it must be done on player. The point why I ask. Player transformes into horse (real horse race, a must) and activating a horse triggers this action. Wrong nodes --> ctd. The way to overcome this, as mentioned the dialogue quest, which gives an option. But for the reasons as mentioned (SLAC) I look for a way to block it on the root. So, player as human, no problem to block the mount. But in horseform big problem. Because the horse interaction does things on engine level (like sheat weapon, whatever). This action is the root for all idles after and performes unblockable tasks. Human ok block idles later, horse ctd. Edited February 17, 2025 by Tlam99
Tlam99 Posted February 19, 2025 Author Posted February 19, 2025 Found a solution. If you cannot change it, avoid it. Made a new idle chain and replaced the actions, so the engine is circumvented. 1
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