Jump to content

[SOLVED] Horse Interaction


Recommended Posts

Posted (edited)

This is handled by the game engine, so I have no access to it.

As I cannot write dll's to modify it, a question to the experts. Is it possible to create a dll, which has a keyword condition 

to block this interaction ?

Edited by Tlam99
Posted

Fairly certain you can override the default interaction of horses. Philip The Horse, for instance, is a horse you can't ride because the default interaction has been overridden with the option to talk. If I remember correctly, it's done with perks. Is this what you were looking for, or are you thinking of something else?

Posted (edited)

SLAC does it with quest/dialogue. But I dont want to do this, as it messes up the SLAC e.g.

Single actor is no problem, but for all horses it's a problem, so it must be done on player.  

The point why I ask. Player transformes into horse (real horse race, a must) and activating a horse triggers this action.

Wrong nodes --> ctd.

The way to overcome this, as mentioned the dialogue quest, which gives an option.  But for the reasons as mentioned (SLAC) I look for

a way to block it on the root.

 

So, player as human, no problem to block the mount. But in horseform big problem.

Because the horse interaction does things on engine level (like sheat weapon, whatever).

This action is the root for all idles after and performes unblockable tasks. Human ok block idles later, horse ctd.

Edited by Tlam99
Posted

Found a solution.

If you cannot change it, avoid it.

Made a new idle chain and replaced the actions, so the engine is circumvented.

  • Tlam99 changed the title to [SOLVED] Horse Interaction

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...