S3Xlover Posted February 15, 2025 Posted February 15, 2025 I am using NRAAS Relativity mod with KW and NRAAS states that sim activity is not linked to game clock yet when used with KW it appears to be. When my sims perform different tasks, there is a pause or delay as time progresses. Is there something in KW mod linking actions to game clock? I'm still trying to figure out how KW is implemented. It appears many settings are modified by KW. I've managed to get KW to play fairly well with NRAAS mods I use but still tweaking is needed. At least I'm not getting near as many errors that I once did through setting manipulation of both NRAAS mods and KW. Any input would be grateful.
FreakyRufus Posted February 15, 2025 Posted February 15, 2025 I have never noticed any particular issues related to relativity with KW. I do not have my relativity set up for specific actions, I just have it always on, set to about 2/3 normal speed. I have nearly all the settings on defaults except: - an interval defined that runs from 0 to 24, with the speed set to 30 (roughly 2/3 of the default speed of 37) - Pause on Completion - True -- this basically makes it so that if you switch to speed 4, it will pause the game when the selected sim completes the last action in their queue
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