Jump to content

Issue with KW and NRAAS Relativity mod.


Recommended Posts

Posted

I am using NRAAS Relativity mod with KW and NRAAS states that sim activity is not linked to game clock yet when used with KW it appears to be. When my sims perform different tasks, there is a pause or delay as time progresses. Is there something in KW mod linking actions to game clock? I'm still trying to figure out how KW is implemented. It appears many settings are modified by KW. I've managed to get KW to play fairly well with NRAAS mods I use but still tweaking is needed. At least I'm not getting near as many errors that I once did through setting manipulation of both NRAAS mods and KW. Any input would be grateful.

Posted

I have never noticed any particular issues related to relativity with KW. I do not have my relativity set up for specific actions, I just have it always on, set to about 2/3 normal speed. I have nearly all the settings on defaults except:

- an interval defined that runs from 0 to 24, with the speed set to 30 (roughly 2/3 of the default speed of 37)

- Pause on Completion - True -- this basically makes it so that if you switch to speed 4, it will pause the game when the selected sim completes the last action in their queue

 

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...