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Help - Dongo Giant Patch For MNC/Bakafactory Animated Beastcocks


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Posted

Maybe I bit off more than I can chew, but how do you transfer the weights to an added body part for the Giant mesh? It looked fine in Outfit Studio: (Left is the Orig body from mod, Dongo Giant - Right is my attempt at adding a dick and lower body, OG mod doesn't lower body underneath the pants) 

 

MNCDongoGiant.jpg.99a071907b8cde07e6d58f3139962ecc.jpg

 

 

but when I view it in Nifskope it's like this (Also I have set the skeleton to the giant one from the MNC folder in Bodyslide Outfit Studio)

 

MNCDongoGiantNifskope.jpg.e8f2d520f636e5506ee1c3ccbf88ba04.jpg

 

I assume this has something do with bone weights right? Though I wouldn't mind if someone much more experience to uh takeover lol. I honestly just want this bald muscle giant for MNC. 

  • 2 weeks later...
Posted

yes.   in outfit studio you can set the original body mesh as reference, then choose the new mesh to "copy bone weight"  just like clothes.

 

and when you still in outfit studio, in bones tab you can check "show pose"  it will show how the mesh will looks like in game/nifscope  with the skeleton you selected.

  • 10 months later...

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