aronchack Posted December 28, 2013 Posted December 28, 2013 At the present stage,many physics hair that run in HDT physics system would have a problem:The hair will pass through the body in game.I think this is a good way to solve the problem. Another point of view This approach is inspired by the MMD (MikuMikuDance) Now i am testing this method if you have a better suggestion please let me know in the comments Soryy for my English...
Uriel Posted December 28, 2013 Posted December 28, 2013 You need XP32 here i think. He managed to create this after all.
aronchack Posted December 28, 2013 Author Posted December 28, 2013 You need XP32 here i think. He managed to create this after all. In HDT physical system,It is better to create new bone for meshes.To meet the need of skin deformation. On the other hand,The old version of skeleton of XP32 contain too much useless bones, and therefore not suitable for modder. and could you post the link about new version that contain rigibody for me , thanks.
Uriel Posted December 28, 2013 Posted December 28, 2013 I'm not advising you to use XP32 XPMS. I meant that since XP32 already did that ponytail i linked, he should know the process. About the adding bones. XPMS contains ponytail, skirt, cloak bones. If you manage to create an .xml for ponytail based on theose bones from the skeleton, other modders will be able to use your .xml with their ponytails. That's how it was supposed to be, i think. The problem with HDT now is that there are nearly no modders able to create a model, weigh it properly to the new bones, and then create an .xml for it.
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