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How to created a suitable Rigibody for hair?


aronchack

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Posted

At the present stage,many physics hair that run in HDT physics system would have a problem:
The hair will pass through the body in game.
I think this is a good way to solve the problem.

27y7r69.jpg

 

Another point of view

 

2i6hunp.jpg

 

 

 

This approach is inspired by the MMD (MikuMikuDance)

2klaf6.jpg

 

4gnb4n.jpg

 

 

Now i am testing this method if you have  a better suggestion please let me know in the comments

Soryy for my English... :P

Posted

You need XP32 here i think. He managed to create this after all.

 

In  HDT physical system,It is better to create new bone for meshes.To meet the need of skin deformation.

On the other hand,The old version of skeleton of XP32 contain too much useless bones, and therefore not suitable for modder.

and could you post the link about new version that contain rigibody  for me  , thanks.

Posted

I'm not advising you to use XP32 XPMS. I meant that since XP32 already did that ponytail i linked, he should know the process.

 

About the adding bones. XPMS contains ponytail, skirt, cloak bones. If you manage to create an .xml for ponytail based on theose bones from the skeleton, other modders will be able to use your .xml with their ponytails. That's how it was supposed to be, i think.

The problem with HDT now is that there are nearly no modders able to create a model, weigh it properly to the new bones, and then create an .xml for it.

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