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Crashing during fights


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The crash occured because it tried to dereference RCX, which at the time of the crash was set to 0xBED9FFCD. So this is not a null pointer, but rather some bad data or arhithmetic gone wrong. It has something to do with a mesh with a BSFadeNode called "BloodSprayDustyImpact01". Its a physics-enabled particle, and SMP may have been remotely involved.

 

Disable SMP and test again. If the problem doesn't go away, search through all nif files in all mods (including within BSA archives) for "BloodSprayDustyImpact01". When you find the file(s) containing it, query your mod manager for the mod(s) that provide these and remove or otherwise change them.

 

Notepad++ can find it. I've made a CLI application that can do the search as well. Available upon request.

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