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Related, but seemingly random crashes


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Posted

My game was stable for a long time. I haven't changed anything, but I've started crashing pretty frequently. Always at different areas, at different amounts of play time, with the crashlogs pointing to different things. Sometimes it'll point to a mesh, but the meshes themselves I know for a fact are fine, because I've either encountered them before with no issues, and because if I load the save, and do the exact same thing, I won't crash a second time, but will crash at some point later with the log pointing to something else. So the crashes aren't repeatable, at least not intentionally. It's usually something lighting related, and the crashlogs mention Community Shaders and Light Limit Fix, but those were working perfectly fine until recently. I'm uploading the last two crashlogs, which have similar terms (BSLightingShader, etc), but point to different things, in one, a decal, and the other an arrow. I play in VR, but hopefully someone here can help out.

crash-2025-01-27-06-02-39.log crash-2025-01-27-06-45-44.log

Posted

I do, actually. That might also explain some of the other seemingly random crashes that pointed to BSFlattenedBoneTree, which is apparently the decap node.

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