noctred Posted January 12, 2025 Posted January 12, 2025 (edited) Wondering if anybody's seen this before... After certain poses and animations, particularly those involving furniture (and even more particularly those involving ZAZ furniture), my character ends up with her legs fucked up and twisted around when walking/running. See the spoilered screenshots below for reference. She looks fine while standing still, except for the feet oddly pointing upwards as seen in one of the screenshots. I can fix this by interacting with something else in the world which triggers an animation, like a crafting station for example, or by engaging in another SexLab animation - at which point my character goes back to normal. Trying to understand what could be causing this - the animation? the skeleton? physics? I'm on AE 1.6.1170 and I use FNIS, OAR, XPMSSE, FSMP, and SexLab P+ with SLSB. Thanks for any insight. Spoiler Edited January 12, 2025 by noctred
ghastley Posted January 12, 2025 Posted January 12, 2025 Just a guess. The feet look like the inverse of wearing heels, so she is essentially behaving as if she removed high-heeled shoes that she wasn't wearing to begin with. Do you run anything to adjust for heels dynamically, that might get out of synch with her actual state? 1
noctred Posted February 3, 2025 Author Posted February 3, 2025 On 1/12/2025 at 8:55 AM, ghastley said: Just a guess. The feet look like the inverse of wearing heels, so she is essentially behaving as if she removed high-heeled shoes that she wasn't wearing to begin with. Do you run anything to adjust for heels dynamically, that might get out of synch with her actual state? I use Heels Fix but didn't even consider that as a possible contributor. Thanks for the tip - I'll play around with it.
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