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SKSE to FO4 Conversion issue


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Posted

I've been working on a new project and I'm having a problem when converting. The sleeves are getting stretched when I move the slider. Does anyone know what is going wrong?

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Posted (edited)

You either copy the weights from the hips or select small Search Radius/Max Vertex Targets values when defining the sliders. Check. If there are no extra bones, then select the slider values 20 and 20, for example.

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Edited by South8028
Posted

Try as I may, I'm still getting the same results. I've edited the bone weights manually and found some of the leg and butt bones were adding weight to the sleeves. Corrected the issue, or so I thought, conformed all with the recommended settings and still no dice.

  • 2 weeks later...
Posted (edited)

I used the other method as well and no change. Seems like a vertex issue, not really a big deal. I just moved the sleeves manually, though it doesn't look perfect, it's good enough for me. (edit) Thanks for trying.

Edited by meow135
  • 4 weeks later...
Posted

Okay, so I've figured it out. To do this, a full body with hand bones is required. I used CBBE Shaper helper, even though I use FG, and converted just the arms using the "Full Body" reference.

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