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SSEEDIT Keywords Dropdown Menu


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Posted

Heya, I tried adding SLA Baka Edition keywords to a few armor mods in SSEEDIT to work with Babo Dialogue and while I was successful to a degree following an older guide here: Adding SLA as a master to the armor mod, deep copy as ovveride the Keywords into the mod, and while I can copy paste or manually write in the needed keywords I don't have the drop down menu for the keywords that is supposed to appear after this, and I'm not sure what I did wrong.

On a side note: is it possible to add the SOS revealing keyword to every TAWOBA pieces without breaking anything? Or is there another workaround to allow equipping both bikini pieces?
 

Posted
28 minutes ago, asdfa94 said:

Adding SLA as a master to the armor mod, deep copy as ovveride the Keywords into the mod

 

When adding keywords for another mod, the first thing you need to know is how its checking for them. There's 2 ways:

  1. HasKeyword checks for the keyword form id.
  2. HasKeywordString checks for the keyword editor id.

What you did above was essentially a mix of both, where only the HasKeywordString function would function in the end. So, the correct ways of doing this is as follows:

  1. HasKeyword:
    1. Move the mod with the keyword to load before your mod before you start xEdit.
    2. Add the mod with the keyword as master of your mod.
    3. Add a reference to the keyword to your item.
  2. HasKeywordString
    1. Load your mod in xEdit.
    2. Create the keyword group if it doesn't already exist.
    3. Create a new keyword, and give it the correct name.
    4. Add a reference to the keyword to your item.

Obviously, doing it the "proper" way, which is the HasKeyword way, would ensure both HasKeyword and HasKeywordString works. In this case you wouldn't have to worry about how the mod(s) checking for the keyword have been implemented. But this also creates a hard dependency on other mods, making your mod less independent.

 

28 minutes ago, asdfa94 said:

I don't have the drop down menu for the keywords that is supposed to appear

 

When the UI isn't behaving, I just type in the form id manually. If it doesn't resolve then you have an issue, but if you did it correctly then it will show the editor id and such.

 

29 minutes ago, asdfa94 said:

Or is there another workaround to allow equipping both bikini pieces?

 

Keywords have nothing to do with equipment slots.

 

37 minutes ago, asdfa94 said:

is it possible to add the SOS revealing keyword to every TAWOBA pieces without breaking anything?

 

TAWOBA REMASTERED already has this, however it was done incorrectly. SOS is checking for keywords using HasKeyword, and TAWOBA has its own copy of the SOS_Revealing keyword.

Posted

Ohh wow, thanks for the detailed explanation. It's my first tiem trying to use xEdit so it's a bit alien to me for now. What I wrote I did actually works in game, the armor does have the keyword but I still feel like, as you stated, not the correct way to do it. But as Todd once said....It just works.

 

Quote
3 hours ago, traison said:

What you did above was essentially a mix of both, where only the HasKeywordString function would function in the end. So, the correct ways of doing this is as follows:

  1. HasKeyword:
    1. Move the mod with the keyword to load before your mod before you start xEdit.
    2. Add the mod with the keyword as master of your mod.
    3. Add a reference to the keyword to your item.
  2. HasKeywordString
    1. Load your mod in xEdit.
    2. Create the keyword group if it doesn't already exist.
    3. Create a new keyword, and give it the correct name.
    4. Add a reference to the keyword to your item.

 

By adding reference do you mean the copy as override function?


 

Quote
3 hours ago, traison said:

Keywords have nothing to do with equipment slots

I just meant how I cannot equip both pieces unless I click "add revealing outfit" in SOS


Also, here's what I did. I'm not completely sure if the keywords should appear like that at the bottom, plus as you can see still no dropdown menu.
Example1.thumb.png.0600f001cb2d5a08de7a4c41fe337866.png

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