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skee.dll intermittent crashing when fast travelling to a place with a lot of guards


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Posted (edited)

There's something wrong with one of the armor pieces worn by reference id 0xff000af3 "Haafingar Guard" (female) last modified by "Immersive Citizens - AI Overhaul.esp" most likely added by "Populated Lands Roads Paths.esp" in 0x000092be "Wilderness". The armor piece in question has a BSTriShape called "VPCadetPants_3861.001".

 

Either look though the outfit entries for this npc and find the armor addon and nif using xEdit; or you can search through all nif files in all mods for the ninode name using something like Notepad++ or my CLI utility. The search can most likely be limited to the mods containing these plugins:

 

Landscape and Water Fixes.esp

Occ_Skyrim_Tamriel.esp

Immersive Wenches.esp -> RelightingSkyrim_SSE.esp

Populated Lands Roads Paths.esp

Immersive Citizens - AI Overhaul.esp

Edited by traison
Posted
2 hours ago, traison said:

There's something wrong with one of the armor pieces worn by reference id 0xff000af3 "Haafingar Guard" (female) last modified by "Immersive Citizens - AI Overhaul.esp" most likely added by "Populated Lands Roads Paths.esp" in 0x000092be "Wilderness". The armor piece in question has a BSTriShape called "VPCadetPants_3861.001".

 

Either look though the outfit entries for this npc and find the armor addon and nif using xEdit; or you can search through all nif files in all mods for the ninode name using something like Notepad++ or my SkyrimStringSearch CLI utility. The search can most likely be limited to the mods containing these plugins:

 

Landscape and Water Fixes.esp

Occ_Skyrim_Tamriel.esp

Immersive Wenches.esp -> RelightingSkyrim_SSE.esp

Populated Lands Roads Paths.esp

Immersive Citizens - AI Overhaul.esp


@traisonThanks for the help. This armor piece was introduced using a custom esp to build some outfits and then SPID to distribute to hold guards. It doesnt happen consistently though, I have travelled into the area a few times and only sometimes. It also happens with other 'off the shelf' armor pieces sometimes, but the log looks very similar. With some mention of NiNode and skeleton e.t.c

Posted

I'd say more often than not when dealing with crashes in Skyrim these days its caused by a mix of mods and/or unfortunate circumstances. For instance, some people can't use Populated Lands Roads Paths without crashing, for me it works fine. Figuring out the true and definite reason why it crashes requires several hard-to-get things:

  1. Access to your mod setup.
  2. Access to your game version.
  3. Access to a debugger attached to your game process.
  4. 1-4 weeks of reverse-engineering.

So in most cases I have a 5 min look through a crash log and come up with a theory. I'm usually right, but were someone to read my posts while trying to determine which mods to download they'd probably end up with a view of Skyrim where not a single mod works and its all just useless crap.

 

My point is, its definitely possible to fix this properly, but sometimes it just doesn't make sense.

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