The Blacksmith Posted December 15, 2024 Posted December 15, 2024 I keep seeing frostbite spiders at the end of my papyrus logs after ctd's even if I start a new game. Anyone know what could cause this or how I could fix it? <empty stack> [12/14/2024 - 07:54:10PM] Error: Incorrect number of arguments passed to function bb_arousedsexyidlesquestcontrolscript.OnArousalComputed(string EventName,string callbackName). Expected 2, got 4 instead!. stack: <empty stack> [12/14/2024 - 07:54:34PM] VM is freezing... [12/14/2024 - 07:54:34PM] VM is frozen [12/14/2024 - 07:54:34PM] Saving game... [12/14/2024 - 07:54:34PM] VM is thawing... [12/14/2024 - 07:54:47PM] [CF][Framework] Didn't activate actor ["Skeleton" [Actor < (000F6944)>]]; already has effect [12/14/2024 - 07:54:55PM] [CF][Creature Apply] Not activating ["Imperial Soldier" [Actor < (0004E1CB)>]]; creature isn't registered; race=["nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]] [12/14/2024 - 07:54:56PM] [CF][Creature Apply] Not activating ["Imperial Soldier" [Actor < (0004E1CF)>]]; creature isn't registered; race=["IMPERIAL" [Race <ImperialRace (00013744)>]] skin=["" [Armor < (00000D64)>]] [12/14/2024 - 07:54:56PM] [CF][Creature Apply] Not activating ["Imperial Soldier" [Actor < (0004E1CD)>]]; creature isn't registered; race=["nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]] [12/14/2024 - 07:54:56PM] [CF][Creature Apply] Not activating ["Imperial Soldier" [Actor < (0004E1DB)>]]; creature isn't registered; race=["nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]] [12/14/2024 - 07:54:56PM] [CF][Creature Apply] Not activating ["Imperial Soldier" [Actor < (0004E1D9)>]]; creature isn't registered; race=["IMPERIAL" [Race <ImperialRace (00013744)>]] skin=["" [Armor < (00000D64)>]] [12/14/2024 - 07:54:59PM] SOS Actor Schlongify: new schlong for Imperial Soldier got schlong [sos_addonquest_script <SOS_Addon_VectorPlexusRegular_Quest (5A000D62)>] (index 5) size 8 [12/14/2024 - 07:54:59PM] SOS Actor Schlongify: new schlong for Imperial Soldier got schlong [sos_addonquest_script <SOS_Addon_SmurfAverage_Quest (58000D62)>] (index 0) size 8 [12/14/2024 - 07:54:59PM] SOS Actor Schlongify: new schlong for Imperial Soldier got schlong [sos_addonquest_script <SOS_Addon_VectorPlexusRegular_Quest (5A000D62)>] (index 5) size 7 [12/14/2024 - 07:55:00PM] SOS Actor Schlongify: new schlong for Imperial Soldier got schlong [sos_addonquest_script <SOS_Addon_VectorPlexusRegular_Quest (5A000D62)>] (index 5) size 8 [12/14/2024 - 07:55:01PM] SOS Actor Schlongify: new schlong for Imperial Soldier got schlong [sos_addonquest_script <SOS_Addon_SmurfAverage_Quest (58000D62)>] (index 0) size 4 [12/14/2024 - 07:55:08PM] [CF][Framework] Activating actor ["Skeleton" [Actor < (00109128)>]] [12/14/2024 - 07:55:09PM] [CF][Framework] Didn't activate actor ["Skeleton" [Actor < (000461AF)>]]; already has effect [12/14/2024 - 07:55:09PM] [CF][Framework] Didn't activate actor ["Skeleton" [Actor < (0010C543)>]]; already has effect [12/14/2024 - 07:55:09PM] [CF][Framework] Didn't activate actor ["Skeleton" [Actor < (00046163)>]]; already has effect [12/14/2024 - 07:55:09PM] [CF][Creature] Started on ["Skeleton" [Actor < (00109128)>]] with race/skin ["Skeleton" [Race <RigidSkeletonRace (000B9FD7)>]]["" [Armor < (000B799A)>]] [12/14/2024 - 07:55:09PM] [CF][Creature] Update being forced on ["Skeleton" [Actor < (00109128)>]]; havingSex=False savedOverrideArousal=0 arousalSource=0 [12/14/2024 - 07:55:10PM] [CF][Creature] ["Skeleton" [Actor < (00109128)>]] unaroused [12/14/2024 - 07:55:10PM] [CF][Creature] Equipping normal armour on ["Skeleton" [Actor < (00109128)>]]; gender=1 [12/14/2024 - 07:56:05PM] [CF][Framework] Didn't activate actor ["Skeleton" [Actor < (000F6944)>]]; already has effect [12/14/2024 - 07:56:12PM] [CF][Framework] Didn't activate actor ["Skeleton" [Actor < (0010C543)>]]; already has effect [12/14/2024 - 07:56:12PM] [CF][Framework] Didn't activate actor ["Skeleton" [Actor < (00109128)>]]; already has effect [12/14/2024 - 07:56:24PM] [CF][Framework] Activating actor ["Frostbite Spider" [Actor < (0002E2FD)>]] [12/14/2024 - 07:56:24PM] [CF][Creature] Started on ["Frostbite Spider" [Actor < (0002E2FD)>]] with race/skin ["Frostbite Spider" [Race <FrostbiteSpiderRace (000131F8)>]]["" [Armor < (0003636F)>]] [12/14/2024 - 07:56:24PM] [CF][Framework] Activating actor ["Frostbite Spider" [Actor < (0002E2FA)>]] [12/14/2024 - 07:56:25PM] [CF][Creature] Update being forced on ["Frostbite Spider" [Actor < (0002E2FD)>]]; havingSex=False savedOverrideArousal=0 arousalSource=0 [12/14/2024 - 07:56:25PM] [CF][Creature] ["Frostbite Spider" [Actor < (0002E2FD)>]] unaroused [12/14/2024 - 07:56:25PM] [CF][Creature] Started on ["Frostbite Spider" [Actor < (0002E2FA)>]] with race/skin ["Frostbite Spider" [Race <FrostbiteSpiderRace (000131F8)>]]["" [Armor < (0003636F)>]] [12/14/2024 - 07:56:25PM] [CF][Framework] Activating actor ["Frostbite Spider" [masterambushscript < (0009165B)>]] [12/14/2024 - 07:56:25PM] [CF][Creature] Equipping normal armour on ["Frostbite Spider" [Actor < (0002E2FD)>]]; gender=1 [12/14/2024 - 07:56:25PM] [CF][Framework] Activating actor ["Frostbite Spider" [masterambushscript < (00091657)>]]
traison Posted December 15, 2024 Posted December 15, 2024 https://www.nexusmods.com/skyrimspecialedition/mods/59818
Cackle Posted December 31, 2024 Posted December 31, 2024 I have discovered a fix, naturally not a perfect fix, but it has to do with how ASOS has a different skeleton for its standard forms, using either the Animal SOS P option (which does not use the new body skeleton, although I have found it doesn't work right in its own regard. However, it does avoid the CTD) or the MNC option for the dick type will avoid the CTD. For anyone that desires to try to find a fix for the issue, the information should be helpful for recreating the CTD on your end, if it is the same method of achieving the crash, the crash logger traison suggested should have this near the top: Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF614077E1F SkyrimSE.exe+0217E1F mov rdi, [r12+0x130] Exception Flags: 0x00000000 Number of Parameters: 2 Access Violation: Tried to read memory at 0x000000000130
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