SDT_Kira Posted December 14, 2024 Posted December 14, 2024 I have a few items like piercings or wings and stuffs that I find it extremely annoying and un-immersive to have them being removed every time my player is in jail or from quest events. Is there a way to mark these items as "unremovable" somehow?
DarkBlade13 Posted December 14, 2024 Posted December 14, 2024 You can easily add a script to these objects that when they are removed you re-equip them. You could also add this as a spell and then place the spell on these objects. If you need help chatgpt can write the scripts or you can read my blog.
SDT_Kira Posted December 17, 2024 Author Posted December 17, 2024 On 12/14/2024 at 11:54 PM, DarkBlade13 said: You can easily add a script to these objects that when they are removed you re-equip them. You could also add this as a spell and then place the spell on these objects. If you need help chatgpt can write the scripts or you can read my blog. I'm probably gonna sounds super entitled or spoiled here, but I was hoping to not open up CK. For one reason or another I have tons of errors or warnings when trying to load any mods on CK. Do you know if a script in SSEEdit will suffice?
DarkBlade13 Posted December 18, 2024 Posted December 18, 2024 On 12/17/2024 at 2:15 PM, SDT_Kira said: I'm probably gonna sounds super entitled or spoiled here, but I was hoping to not open up CK. For one reason or another I have tons of errors or warnings when trying to load any mods on CK. Do you know if a script in SSEEdit will suffice? Did you press my profile and read the part about the installation tutorial? The basic creation kit from steam needs two mod fixes to make it work properly. You can't compile scripts in SSEdit.
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