DerAtor29 Posted December 11, 2024 Posted December 11, 2024 Hello, been a few days trying differents things and I still don't get it, at first I thought it was because of one mod, turns out it happens whenever a sexlab mod is executing something, especially animations, whether it's with my PC or NPCs, in the wild or indoors and I'm very bad at reading crashlogs so if someone has time to spare, any help would be hugely appreciated, here's the last chrashlog, happened just after an animation finished but it doesn't change much of the others crashlogs 2024-12-11-18-27-49.log (as far as I can tell so....) For info, I did make sure that I got everything required, crashtested different load orders, combinations of mods etc but in the end, the CTDs remain Anyway, note sure what info I should add, so don't hesitate to ask, in the end I'm mostly interested to know what the hell is my crashlog saying Here's another one, happened at some point in the wild, a few seconds after a fight started 2024-12-11-17-30-18.log thanks for any kind soul willing to spare some time to look into it and translate for me, I'll do the rest
traison Posted December 11, 2024 Posted December 11, 2024 My guess would be that both of those crashes were indirectly caused by OpenAnimationReplacer.dll. Disable OAR and test again. If it still crashes, create crash logs with this logger instead.
DerAtor29 Posted December 11, 2024 Author Posted December 11, 2024 (edited) Hi, thanks for the help, I did all that and I managed to get past the random crash in the wild (it happened in a few places and always repeatable) so thanks for that, then for the sexlab part, it is still present, I tried a few and it always crash at the animation, here's the last log I got (it was with a random spriggan but it happens also with humans) crash-2024-12-11-19-45-35.log Edited December 11, 2024 by DerAtor29
traison Posted December 11, 2024 Posted December 11, 2024 That latest crash looks like it was indirectly caused by SexLabUtil.dll. Perhaps it tried to apply an animation called "2sgiSprig_B_Doggy_A1_S1" to form id 0x00000007 (player) which does not look correct. The crash itself occured somewhere in the behavior file processing. Figure out where that animation is coming from, and configure it to not apply to the player, or remove (or otherwise change) the mod entirely.
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