palracz Posted December 9, 2024 Posted December 9, 2024 Hello, how can I find a correct helping forum for Creation KIT? I need help, because Wiki is dead. Thanks M8
palracz Posted March 13, 2025 Author Posted March 13, 2025 (edited) Hello another question about psc compiling I think the folder structure is good so "psc" files in data/sorce/scripts and also in data/scripts/source, "pex" file in data/scripts. - I have got a random "psc" file from game (it doesen't matter which one) for example - I'm trying (re)compile that file different way (in CK and with Notepad++) - I have got a lot of error and compiling failed. erros like this: E:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\PapyrusUtil.psc(170,25): CreateBoolArray is not a function or does not exist E:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\PapyrusUtil.psc(170,25): cannot call the member function CreateBoolArray alone or on a type, must call it on a variable E:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\PapyrusUtil.psc(188,16): CreateBoolArray is not a function or does not exist So question is.... it is a problem with some kind of INI settings? Or original file has errors...... and if its true, how could the original creator do it? Edited March 13, 2025 by palracz
traison Posted March 13, 2025 Posted March 13, 2025 (edited) CreateBoolArray is defined in Utility.pex. Utility.pex is provided by SKSE. You've installed SKSE incorrectly. 4 hours ago, palracz said: I think the folder structure is good so "psc" files in data/sorce/scripts and also in data/scripts/source Sources can only exist in one directory. Decide which one you want to use. Set the path in CreationKit.ini. Then normalize all mods to use this directory that you've chosen. Edited March 13, 2025 by traison
palracz Posted March 14, 2025 Author Posted March 14, 2025 (edited) 21 hours ago, traison said: CreateBoolArray is defined in Utility.pex. Utility.pex is provided by SKSE. You've installed SKSE incorrectly. Sources can only exist in one directory. Decide which one you want to use. Set the path in CreationKit.ini. Then normalize all mods to use this directory that you've chosen. Thank u.... so SKSE is correct, "Current Anniversary Edition build 2.2.6 (game version 1.6.1170): Download 7z File" I'm using this one. I'll reinstal it anyway. Am I decide? Some modder uses one and others uses other. At this time which is the default? In default CK doesen't have path config in INI file. Can u describe the correct form because, I find diferent form on the Internet. Edited March 14, 2025 by palracz
traison Posted March 14, 2025 Posted March 14, 2025 2 minutes ago, palracz said: At this time which is the default? Neither, the split is probably 50-50. I use the old path (i.e. Skyrim LE) only because the folder structure makes more sense. [Papyrus] sScriptSourceFolder = ".\Data\Scripts\Source"
palracz Posted March 14, 2025 Author Posted March 14, 2025 4 minutes ago, palracz said: Thank u.... so SKSE is correct, "Current Anniversary Edition build 2.2.6 (game version 1.6.1170): Download 7z File" I'm using this one. I'll reinstal it anyway. Am I decide? Some modder uses one and others uses other. At this time which is the default? In default CK doesen't have path config in INI file. Can u describe the correct form because, I find diferent form on the Internet. Maybe u can put here your ini file for the reference
traison Posted March 15, 2025 Posted March 15, 2025 Still missing SKSE source scripts, as well as RaceMenu and SKYUI sources.
palracz Posted March 15, 2025 Author Posted March 15, 2025 26 minutes ago, palracz said: Fail again.... like always Log.txt 64.4 kB · 0 downloads Another idea.... can u compile this one: test.7z
palracz Posted March 15, 2025 Author Posted March 15, 2025 1 minute ago, palracz said: Another idea.... can u compile this one: test.7z 3.65 kB · 0 downloads OK i tired on two other files (small from basegame) with Notepad++ and worked. So maybe this one is problematic, but i can't understand. Original one is working in the game.
traison Posted March 15, 2025 Posted March 15, 2025 2 hours ago, palracz said: can u compile this one My SL is modified, and an older version. Looking at the various Create*Array functions, there's nothing obviously wrong with them. You're just missing the source scripts for Utility.pex, NiOverride.pex and others. The Papyrus compiler will look for these in the path defined in CreationKit.ini. If you're using MO2, the compiler has to run through MO2. The psc (source) files can't be hidden inside BSA archives or subfolders.
palracz Posted March 17, 2025 Author Posted March 17, 2025 On 3/15/2025 at 7:48 PM, traison said: My SL is modified, and an older version. Looking at the various Create*Array functions, there's nothing obviously wrong with them. You're just missing the source scripts for Utility.pex, NiOverride.pex and others. The Papyrus compiler will look for these in the path defined in CreationKit.ini. If you're using MO2, the compiler has to run through MO2. The psc (source) files can't be hidden inside BSA archives or subfolders. Every files on the desired locations.... data/source/scripts so maybe the CK.ini is wrong. Could u copy yours here? I'm using MO2 but that cannot copy the files in game directly, so I did that.
palracz Posted March 17, 2025 Author Posted March 17, 2025 (edited) here is mine..... CreationKitINI.7z E:\SteamLibrary\steamapps\common\Skyrim Special Edition - and this one is mine gamepath Edited March 17, 2025 by palracz
traison Posted March 17, 2025 Posted March 17, 2025 41 minutes ago, palracz said: Every files on the desired locations.... data/source/scripts [Papyrus] sScriptSourceFolder = ".\Data\Scripts\Source" You're using the new standard, but specified the old standard in CreationKit.ini. Pick one, and normalize all mods to use it. Can't have both.
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