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(bigger event picture) A guide on how to change old Vanilla window events to use the big window


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Posted (edited)

im looking for a guide or a place where i can lookup / learn how to adapt and change existing mods which use the old event window into a new one. 

 

i'm thankful for any recommendations, guides or just simply pointing me into a general direction 

 

let's start this, 

 

Grab the files (IST_event_bigger_area.dds IST_event_bigger_bg.dds and IST_event_narrative_area.dds IST_event_narrative_bg.dds) in the rar file, drop those in the gfx>interface folder

rename those file to a unique name something like  "YOUR-MOD-NAME_event_bigger.dds" do this for all 4 files

 

should look like: 

 

ck2>mod>YOUR-MOD-NAME>interface>YOUR-MOD-NAME_event_bigger.dds

 

locate the interface folder

- in there should be a ".gfx" file that has the lines, IF not good, grab the files in the rar.

 

!!!! IMPORTANT !!!!!

if you use the custom interface files in in the rar file, rename them, 

example:

YOUR-MOD-NAME_custom_event_window

YOUR-MOD-NAME_custom_eventwindow

or you will get a CTD

 

!!! could differ!!!

 

spriteTypes = {
    ##########
    spriteType = {
        name = "GFX_event_small_custom_area"
        texturefile = "gfx\\interface\\IST_event_narrative_area.tga"
    }
    spriteType = {
        name = "GFX_event_small_custom_bg"
        texturefile = "gfx\\interface\\IST_event_narrative_bg.tga"
        allwaystransparent = yes
    }
}

 

!!! Change it to !!!

 

spriteTypes = {
    ##########
    spriteType = {
        name = "GFX_event_YOUR-MOD-NAME_custom_area"
        texturefile = "gfx\\interface\\YOUR-MOD-NAME_event_narrative_area.tga"
    }
    spriteType = {
        name = "GFX_event_YOUR-MOD-NAME_custom_bg"
        texturefile = "gfx\\interface\\YOUR-MOD-NAME_event_narrative_bg.tga"
        allwaystransparent = yes
    }
}

 

that is all that should be in that file.

alternetavly download the Custom_interface.rar and make the changes

 

in the "custom_interface.rar" file called "custom_event_window.gui" grab that file and

 

change under line 5 the name to "EventWindowNarrativeYOUR-MOD-NAME"

 

AND the lines 20 to  GFX_event_YOUR-MOD-NAME_custom_area and 32 to the GFX_event_YOUR-MOD-NAME_custom_bg

 

now the tedious part 

go to 

ck2>mod>YOUR_MOD_NAME>events

choose any event and open it in an editor 

add the line : window = "EventWindowNarrativeYOUR-MOD-NAME"

 

Example:

namespace = IST
    character_event = { id = IST.089     #Brand prisoner to MY court
    ai = no
    window = "EventWindowNarrativeYOUR-MOD-NAME"
    picture = GFX_evt_IST.Branding
    is_triggered_only = yes  

 

do this for every event!!!

 

that should be all 

IF i forgot anything pls hit me up.

hf guys

IST_event_biggerFILES.rar CUSTOM_interface.rar

Edited by santardo
Posted

alright, so 1 step forward, 2 steps back,

 

i found out why my events where using the vanilla window, it was because i was missing the (window = "EventWindowNarrativeIST" ) line, but now i ran into a new problem. when i click a decision that would lead me to that bigger window it crashes the game. 

 

any tip would be much appreciated 

Posted (edited)

all done, i'll update the post with a detailed guide for anyone interested

 

the worst part is that now i'll have to redo all of the event pictures since i made them in that crappy 450 x 150 format 

 

FML

Edited by santardo
  • santardo changed the title to (bigger event picture) A guide on how to change old Vanilla window events to use the big window

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