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Can anyone help me with obtaining a specific Khajiit look?


worksa7

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Posted

I've been trying to get a Khajiit to look something like how kraken got his mod

http://www.loverslab.com/topic/5244-wip-beast-race/

243541493_TESV2012_05_2620_00_59_97_122_

 

However I want to maintain the genral Khajiit form. What I mean is I am trying to get that type of semi muscular female Khajiit body, but still have the normal head/tail etc.... with some of the current HD textures I have on them right now.

 

I am not sure if this is possible, but I have tried everything I could think of, so I am wondering if anyone has an idea I might try?

 

Thank you :)

 

 

Edit:

Biggest issue I have is that all the mods that make the bodies like this are always for the Ohmes-raht Khajiit or the other half/variants...

Posted

Anyone who might see this after and be curious, as if this time and date what I am talking about cannot be done with the mods currently available.

It has yet to be made or any type of compatibility patch to allow the merging of these two things.

Posted

If I understand your problem correctly, all you need is different normalmaps.

 

I appreciate the effort, but the problem seems to be what applies for things based on human models and Khajiit. For some reason you would think you might be able to use one of those lovely normal maps, but you can't, the game wonks out on them for some reason. Probably something to do with the beast skeleton or something I assume; I mean one has a tail and a different frame.

Someone would have to make a female Khajiit normal map for that off that frame I think. Though I don't know much about modding, so I am merely guessing.

Posted

Unless you build a custom race, ( probably the right answer ) the Khajiit typically uses the same body mesh as their human counterparts, albeit with different texture and normal maps applied. These are found in /Data/Meshes/actors/character/character assets. If you modified the main body mesh to reflect a more muscular build, it would impact all other in game characters that utilize the same mesh even if they used different texture and normal maps, the mesh shape itself would still be present. 

 

A normal map can really only go so far in changing the appearance of the underlying mesh.  You can use it, but a normal map is custom fit for the mesh it will be applied to via the meshes UV layout.  So you can't really swap out texture / normal maps between meshes that may have different UV layouts as the results will certainly not be what you would want them to be :D

 

The meshes themselves are broken into multiple parts, each of which can have their own texture / normal maps applied individually.

 

Head

Body

Hands

Feet

Tail ( if applicable )

 

The answer would likely be having to build a custom race so that you can utilize a unique mesh for that race only. 

 

Posted

Well the thing is I have a muscular mesh assigned to all races normally anyways. I am using for example UNP with Sporty Textures to make them muscular, I can of course get UNP Khajiit no problems, but there are no muscular sporty maps for humans for female Khajiit as well right now. The only ones that exist are for ones like I linked up top.

So my first reaction was, well they use the same body type I should be able to use one of the UNP/muscle textures/normals from the mod above right?

Unfortunately no, they don't seem to work that way.

You are right though. If someone knew how to make a custom race that could work, but you cannot change the default race to match that body.

 

Thanks for all the help though, I would love to be wrong.

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