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Is there an in-game toggle for 3BA pushup effect?


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Posted (edited)

Hi all,

 

Noob on AE here, after ten years on LE with UUNP(B)

 

Upon installing 3BA I got asked if I want the pushup effect for the boobs when wearing armour. Yup, sounded good, tried it - looks idiotic when my PC is wearing a nothingness of a dress made from semi-transparent cloth. Re-installed 3BA, this time w/o that pushup effect, looks much better.

 

But then I came across a "squeeze corset" - that just doesn't squeeze the tits on its own, but seems to rely on the pre-installed effect and looks just ridiculous. (And there still was about a finger's width of air between corset and body, so I scrapped it anyway) (see pictures in spoiler)

 

So my question, as stated in the title - is there an in-game toggle for the pushup effect?

 

TIA,

Joe.

 

Spoiler

ScreenShot35.jpgScreenShot34.jpg

 

Edited by CaptainJ03
putting the pics in a spoiler...
Posted

This is the Papyrus API for CBPC 1.5.7:

String function GetVersion() global native
String function GetVersionMinor() global native
String function GetVersionBeta() global native
function ReloadConfig() global native
function StartPhysics(Actor npc, String nodeName) global native
function StopPhysics(Actor npc, String nodeName) global native
bool function AttachColliderSphere (Actor npc, String nodeName, float[] position, float radius, float scaleWeight, int index, bool isAffectedNode = false) global native
bool function AttachColliderCapsule (Actor npc, String nodeName, float[] end1_position, float end1_radius, float[] end2_position, float end2_radius, float scaleWeight, int index, bool isAffectedNode = false) global native
bool function DetachCollider (Actor npc, String nodeName, int type, int index,  bool isAffectedNode = false) global native

 

So unless you can find another plugin which is capable of editing files from Papyrus (dangerous), and then call ReloadConfig, the answer is no.

 

Personally however I would not use CBPC to add this effect to clothing, at least not alone. You get better results by using a combination of BodySlide and the pushup effect from CBPC. Squeeze from BodySlide, and anti-gravity from CBPC.

Posted

Forgot about keywords. There's these 2:

BSFixedString KeywordNameNoPushUpL = "CBPCNoPushUpL";
BSFixedString KeywordNameNoPushUpR = "CBPCNoPushUpR";

 

So basically you could do the opposite by adding these keywords to every mod and every outfit that does NOT use push up. Sounds like a lot of work if you ask me though. I'd still go BodySlide + CBPC like mentioned in my previous post.

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