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Upperbody mesh won't show up in game!


Jay1646

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I just loaded up this upperbody that I'm adjusting to fit a different bottom mesh.

 

Well i did everything like I normally do but for some strange reason

 

when i go to test it in game, the Upperbody is completely invisible!:(:( (which is weird because i was editing the lowerbody with it, and the lowerbody shows up in game just fine)

 

I don't know what the problem might be, can someone take a look?:)

 

thanks for the help

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Looking it over now

 

and here is the problem

2ypagxv.jpg

 

the nif structure is screwed up. This is probably because there was a part of another skeleton hanging around when you exported. Another possibility is that the old scene did not clear.

 

What I would do to fix this is simply import the mesh back into blender delete the skeleton and then save a blend file.

close blender and open the fresh save this will clear the old scene information and you should be able to export after parenting a new skeleton to the mesh.

 

Link to comment

Looking it over now

 

and here is the problem

2ypagxv.jpg

 

the nif structure is screwed up. This is probably because there was a part of another skeleton hanging around when you exported. Another possibility is that the old scene did not clear.

 

What I would do to fix this is simply import the mesh back into blender delete the skeleton and then save a blend file.

close blender and open the fresh save this will clear the old scene information and you should be able to export after parenting a new skeleton to the mesh.

 

 

U also can try to rightclick the second SceneRoot -> go to branch and hit 'crop to branch' then save and try.

Link to comment

Looking it over now

 

and here is the problem

2ypagxv.jpg

 

the nif structure is screwed up. This is probably because there was a part of another skeleton hanging around when you exported. Another possibility is that the old scene did not clear.

 

What I would do to fix this is simply import the mesh back into blender delete the skeleton and then save a blend file.

close blender and open the fresh save this will clear the old scene information and you should be able to export after parenting a new skeleton to the mesh.

 

 

ahh yes that did the trick

 

thanks so much!!:)

 

Link to comment

Looking it over now

 

and here is the problem

2ypagxv.jpg

 

the nif structure is screwed up. This is probably because there was a part of another skeleton hanging around when you exported. Another possibility is that the old scene did not clear.

 

What I would do to fix this is simply import the mesh back into blender delete the skeleton and then save a blend file.

close blender and open the fresh save this will clear the old scene information and you should be able to export after parenting a new skeleton to the mesh.

 

 

ahh yes that did the trick

 

thanks so much!!:)

 

 

Eagerly awaiting to see how this turns out!

 

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