Jump to content

Upperbody mesh won't show up in game!


Jay1646

Recommended Posts

I just loaded up this upperbody that I'm adjusting to fit a different bottom mesh.

 

Well i did everything like I normally do but for some strange reason

 

when i go to test it in game, the Upperbody is completely invisible!:(:( (which is weird because i was editing the lowerbody with it, and the lowerbody shows up in game just fine)

 

I don't know what the problem might be, can someone take a look?:)

 

thanks for the help

Link to comment

Looking it over now

 

and here is the problem

2ypagxv.jpg

 

the nif structure is screwed up. This is probably because there was a part of another skeleton hanging around when you exported. Another possibility is that the old scene did not clear.

 

What I would do to fix this is simply import the mesh back into blender delete the skeleton and then save a blend file.

close blender and open the fresh save this will clear the old scene information and you should be able to export after parenting a new skeleton to the mesh.

 

Link to comment

Looking it over now

 

and here is the problem

2ypagxv.jpg

 

the nif structure is screwed up. This is probably because there was a part of another skeleton hanging around when you exported. Another possibility is that the old scene did not clear.

 

What I would do to fix this is simply import the mesh back into blender delete the skeleton and then save a blend file.

close blender and open the fresh save this will clear the old scene information and you should be able to export after parenting a new skeleton to the mesh.

 

 

U also can try to rightclick the second SceneRoot -> go to branch and hit 'crop to branch' then save and try.

Link to comment

Looking it over now

 

and here is the problem

2ypagxv.jpg

 

the nif structure is screwed up. This is probably because there was a part of another skeleton hanging around when you exported. Another possibility is that the old scene did not clear.

 

What I would do to fix this is simply import the mesh back into blender delete the skeleton and then save a blend file.

close blender and open the fresh save this will clear the old scene information and you should be able to export after parenting a new skeleton to the mesh.

 

 

ahh yes that did the trick

 

thanks so much!!:)

 

Link to comment

Looking it over now

 

and here is the problem

2ypagxv.jpg

 

the nif structure is screwed up. This is probably because there was a part of another skeleton hanging around when you exported. Another possibility is that the old scene did not clear.

 

What I would do to fix this is simply import the mesh back into blender delete the skeleton and then save a blend file.

close blender and open the fresh save this will clear the old scene information and you should be able to export after parenting a new skeleton to the mesh.

 

 

ahh yes that did the trick

 

thanks so much!!:)

 

 

Eagerly awaiting to see how this turns out!

 

Link to comment

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use