Jay1646 Posted December 12, 2011 Posted December 12, 2011 I just loaded up this upperbody that I'm adjusting to fit a different bottom mesh. Well i did everything like I normally do but for some strange reason when i go to test it in game, the Upperbody is completely invisible!:( (which is weird because i was editing the lowerbody with it, and the lowerbody shows up in game just fine) I don't know what the problem might be, can someone take a look? thanks for the help
GSBmodders Posted December 12, 2011 Posted December 12, 2011 Looking it over now and here is the problem the nif structure is screwed up. This is probably because there was a part of another skeleton hanging around when you exported. Another possibility is that the old scene did not clear. What I would do to fix this is simply import the mesh back into blender delete the skeleton and then save a blend file. close blender and open the fresh save this will clear the old scene information and you should be able to export after parenting a new skeleton to the mesh.
patzy Posted December 12, 2011 Posted December 12, 2011 Looking it over now and here is the problem the nif structure is screwed up. This is probably because there was a part of another skeleton hanging around when you exported. Another possibility is that the old scene did not clear. What I would do to fix this is simply import the mesh back into blender delete the skeleton and then save a blend file. close blender and open the fresh save this will clear the old scene information and you should be able to export after parenting a new skeleton to the mesh. U also can try to rightclick the second SceneRoot -> go to branch and hit 'crop to branch' then save and try.
Jay1646 Posted December 13, 2011 Author Posted December 13, 2011 Looking it over now and here is the problem the nif structure is screwed up. This is probably because there was a part of another skeleton hanging around when you exported. Another possibility is that the old scene did not clear. What I would do to fix this is simply import the mesh back into blender delete the skeleton and then save a blend file. close blender and open the fresh save this will clear the old scene information and you should be able to export after parenting a new skeleton to the mesh. ahh yes that did the trick thanks so much!!
versus Posted December 14, 2011 Posted December 14, 2011 Looking it over now and here is the problem the nif structure is screwed up. This is probably because there was a part of another skeleton hanging around when you exported. Another possibility is that the old scene did not clear. What I would do to fix this is simply import the mesh back into blender delete the skeleton and then save a blend file. close blender and open the fresh save this will clear the old scene information and you should be able to export after parenting a new skeleton to the mesh. ahh yes that did the trick thanks so much!! Eagerly awaiting to see how this turns out!
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