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Is there a mod to work around Engine Fixes and Racemenu bug?


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Posted (edited)

As I understand it, there is currently no permanent fix for inconsistent real time application of body morphs other than disabling the memory manager and changing a few skee settings, neither of which have worked for me, unfortunately.

 

Does anybody know of a mod that periodically reequips slot 32, increments weight a small bit up and down, or even calls the two(?) console commands that causes actor geometry to reload? All of these methods work in game that I've tested, I just wouldn't know how to implement something like that, and I can't seem to find anything relevant with some cursory searching.

 

Appreciate any advice.

Edited by millinom
Posted (edited)

"no permanent fix for inconsistent real time application of body morphs"

body morphs dont work at all?


You will need this to update the NPC body, dont forget to add Neck@1.0:0.0 to your templates.ini

 
and https://www.nexusmods.com/skyrimspecialedition/mods/125941 to clean your game.
Some times if the NPC has errors in the head nif or armor nif the update will not work.

 

Edited by Swe-DivX
Posted (edited)
On 11/25/2024 at 2:07 PM, Swe-DivX said:


body morphs dont work at all?

 

 

Sorry, I guess I should've been more specific. Body morphs DO work, but wont visually update immediately. For example, I can open racemenu after starting a save and modify a morph slider and changes won't be visually apparent until I a) change character weight b) change slot 32 equip c) reload actor model through console commands. This also applies to all morphs from mods: mme, ec+, etc. They seem to be functioning properly in the background, but there is no visual update until one of those three things happen. I imagine there's other ways to get the visual update to happen, those are just the ones that I know of.

 

Quote

You will need this to update the NPC body, dont forget to add Neck@1.0:0.0 to your templates.ini

 

Using this worked! All morph changes are instant now?!?! If adding your version of Aroused Nips magically makes all my other morphs work instantly, what does that mean regarding my set up? Did I have a mod making some sort of broken morph and you've implemented something to clear that? Regardless, thanks a bunch. Hopefully my morphs decide to stay fixed from now on. Will update later on whether or not morphs remain updating in real time.

Edited by millinom
Posted
On 11/23/2024 at 8:30 PM, millinom said:

Does anybody know of a mod that periodically reequips slot 32, increments weight a small bit up and down, or even calls the two(?) console commands that causes actor geometry to reload?

 

Excuse me, but what?  If this is the sort of workaround you think is required then you're using a broken mod. 

 

Remove the offending mod.

Posted (edited)
15 hours ago, Kastagir said:

 

Excuse me, but what?  If this is the sort of workaround you think is required then you're using a broken mod. 

 

 

It's an issue quite a few people have talked about like here.

 

 

Or like here where Rocketbun mentions talking with expired, something about some sort of fundamental conflict with engine fixes memory manager.

 

https://github.com/RocketBun-OG/autoBodyAE/issues/13

 

Afaik, it plagues users randomly with a trend in high plugin counts (I'm on 2452) and the "solutions" that you see everywhere are just disabling engine fixes memory manager or messing with some settings in skee, and if those don't work, which is likely, then you're just out of luck.

 

Quote

Remove the offending mod.

 

Funnily enough, as I mentioned in the post immediately before yours, ADDING a mod, specifically Swe-DivX's version of aroused nips, seems to have magically made morphs start visually updating in real time. I can't imagine why, and I haven't tested if it remains functioning for an extended length of time or on a new save, but I'm certainly not going to question it now. Idk what's happening differently in that mod, or maybe I just got lucky. idk, I'm not going to question it anymore.

Edited by millinom

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