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[Mod][XCL] Spike Fun "Personal" Settings


emes

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Posted

[XCL] Spike Fun "Personal" Settings

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An easy-to-edit TWEE file that allows you to customize your Spike Fun experience!

 

Author: usagitriplesix

 

Spike Fun "Personal" Settings

 

In the hopes of making it easier for people to customize the chances of seeing various stories, or getting certain pills, I've added checks into Spike Fun to see if this mod is installed. If it's there, Spike Fun will run the passages contained within, changing the RNG values.

NOTE!: This mod will do very little on it's own--it's up to you to open the TWEE file (in your text editor of choice) and change the number values you find there. I've added a bunch of comments to the code to help you understand what each is for.

Example:
 

<!-- The chance a bar spike will result in a backroom noncon scene -->
    (set:$sf_bar_sex_chance to 25)

 

In this case, "25" is the chance that getting spiked at the bar will lead to a backroom noncon sex scene. You can change that to "50" to double the chances of it happening, or lower it to "5" to make it a rare event.

 

When you've made your changes, load it into the game with the mod loader. (You can make later edits by finding it in the hidden ".unpacked" folder and changing the values there, or just by editing the original and loading it again.)

Spike Fun is to load these values every time an event happens, so you can change them at any time without worrying about creating a new save. (...Though this mod might add a slight slow-down to your game.)


 

Posted

Thank you for making this! I already had my own that edited a bit of this, but didn't have a way to update story/drugs chances as it was a bit over my head to figure out. Glad to finally be able to adjust those how I want :)

If I can make a suggestion to add, I personally edit the ":: sf roll clone chance" so that I almost always get hit with a clone. Would be nice to see that included here for others if they are interested. 

Posted
1 hour ago, jaded132 said:

Thank you for making this! I already had my own that edited a bit of this, but didn't have a way to update story/drugs chances as it was a bit over my head to figure out. Glad to finally be able to adjust those how I want :)

If I can make a suggestion to add, I personally edit the ":: sf roll clone chance" so that I almost always get hit with a clone. Would be nice to see that included here for others if they are interested. 

 

It's already in there! If you have the mod installed, :: sf roll clone chance skips everything and just uses the value of $clonechance.

Posted
On 11/21/2024 at 11:21 AM, emes said:

 

It's already in there! If you have the mod installed, :: sf roll clone chance skips everything and just uses the value of $clonechance.

Since it is actually a separate effect calculation out of 100, it was confusing to me given it is mixed in with all the other settings which AFAICT are just weights for a cumulative weight function (which isn't out of 100). I think it would be more clear if it was separated a little with a comment note describing that.

Posted
On 11/23/2024 at 9:55 AM, mijhy said:

Since it is actually a separate effect calculation out of 100, it was confusing to me given it is mixed in with all the other settings which AFAICT are just weights for a cumulative weight function (which isn't out of 100). I think it would be more clear if it was separated a little with a comment note describing that.

 

Fair point. I had to refresh myself on what a lot of those things did when I added in all those comments. I think the clone stuff was a last-minute addition, when I realized people would obviously want to be able to specify their own chances on that.

Posted
2 hours ago, mijhy said:

I notice on line 76, it just says

 

        $sf_stripper_chance

 

is it supposed to be like that?

 

I'll need to check on that. I've got some user-supplied updates that I'll need to roll into the next version, but things are a bit busy for me with RL stuff.

  • 4 weeks later...
Posted

Hello! I believe I've followed the instructions for installing this one correctly but I none of the changes I make to the values in the Personal Settings.twee seem to make a difference. I've tried both after loading mods and also updating the twee.twee file in "U666 SF Personal Settings", no luck. Where in the base mod does it check if Personal Settings are being used?

Posted
On 12/19/2024 at 11:37 PM, niwik said:

Hello! I believe I've followed the instructions for installing this one correctly but I none of the changes I make to the values in the Personal Settings.twee seem to make a difference. I've tried both after loading mods and also updating the twee.twee file in "U666 SF Personal Settings", no luck. Where in the base mod does it check if Personal Settings are being used?

 

Spike Fun will check for the personal settings mod in these passages:

:: sf set drug defaults
:: spike pill set default chances
:: sf stories set culprit chances
:: sf roll clone chance
 
Are you using the latest version of SF? Older versions won't even know about this mod.
  • 3 weeks later...
Posted (edited)

So, I've been having some issues with this that make no sense to me.  Just as an example, in the Basics section I set the non-con scenes to a high value while the rescue and preventing leaving are set to 1.  Nearly every try results in either the rescue event, preventing leaving, and the standard spike event.

 

    <!-- The chance a bar spike will result in a backroom noncon scene -->
    (set:$sf_bar_sex_chance to 100)

    <!-- The chance a club spike will result in a backroom noncon scene -->
    (set:$sf_club_sex_chance to 25)

    <!-- The chance a bar spike will end with men hitting on the PC and preventing her from leaving -->
    (set:$sf_bar_gauntlet_chance to 1)

    <!-- If no other event happens, there's a chance the PC will be rescued and sent home -->
    (set:$sf_bar_spike_rescue_chance to 1)

 

 

Similarly, I've set the standard non-con event to 1 and the Bimbo event to 40 and the standard event still fires constantly.  

 

I'm not sure if it's something like an overflow error, where too high of values in the list aren't considered, or what, but it is rather annoying.  

 

Also, yes this is for the most recent public versions of the base game, all mods, and mod loader.

Edited by souldead341
  • 1 month later...
  • 5 months later...
Posted

I love this mod but i think i'm not using it correctly. I was trying to increase the chances of the group of guys non-con story to happen but it happens less often now. that was the only item i changed in the twee file. 

Also, can this increase the number of guys in the scenario? i know the default is 1-3, but I wanted to know if i could increase it to like 3-5 or 3-7, where 3 is the minimum.

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