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PC healing for 1hp per second with all regen set to zero


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Posted

So, as the title says, I have all my regen set to 0, to include healrate, combat healrates, etc. Somehow, my PC is healing for 1hp per second, and I cannot for the life of me figure out how to find it.

 

I went into console and checked getav healrate (it is 0) and healratemult is also set to 0. Combathealthregenmult is at .7, but that should be .7 of 0... so zero.

 

Additionally, when I gave my PC 1000 health, I am still getting 1hp per second. So it isn't a percentage based health regen.

 

I then went through console and checked all perks / effects / actor values and none of them seem to explain this 1hp tick upwards. Anyone ever experienced this?

Posted

Search through all pex and bsa files in all mods for "RestoreActorValue". A tool such as Notepad++ can do this easily. I've also made a CLI app specifically for searching for strings in Skyrim.

Posted
14 minutes ago, traison said:

Search through all pex and bsa files in all mods for "RestoreActorValue". A tool such as Notepad++ can do this easily. I've also made a CLI app specifically for searching for strings in Skyrim.

 

Is there a way to search these in mass? Or open them up one at a time? The search function on each isn't hard, just wondering if there is an easier way to look at them as it seems I have quite a few pex files. The BSA would be much easier, I tend to extract those much of the time to show potential conflicts that are otherwise hidden.

Posted
4 minutes ago, traison said:

Ctrl+F, Find in Files.

So, first I came across is in Devious Devices. Seems to have to do with the HobbleSkirt, but while that phrase is here, I think it has to do with speed based on the entries after. I'd be looking for "RestoreActorValue" with some sort of health restoration after, correct?

Spoiler

SetINIBool bDampenPlayerControls:Controls self RestoreActorValue     SpeedMult SetValue UnRegisterForUpdate SetAnimationVariableBool bHumanoidFootIKDisable GetLeveledActorBase GetSex 
nioverride HasNodeTransformPosition RemoveNodeTransformPosition UpdateNodeTransform WornHasKeyword 
 

 

Posted

Pex files are compiled, if you want to inspect the code you need to obtain psc files for all pex files then search those instead.

 

Use the matches you find from pex files to identify potential mods. Use the script names to guess what their purpose is, or look these up in xEdit to find associated form ids.

Posted
9 minutes ago, traison said:

Pex files are compiled, if you want to inspect the code you need to obtain psc files for all pex files then search those instead.

 

Use the matches you find from pex files to identify potential mods. Use the script names to guess what their purpose is, or look these up in xEdit to find associated form ids.

 

Appreciate the help!

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