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Could someone help me with a problem i am having with sexlab P+.


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Posted

My problem is that when i launch the game it says. Unable to Load Sexlab Animations. Folder/Data/SKSE/Sexlab/Registry is empty or does not exist. Yet when i load up the game and go to sexlab when i go into a new game it always prompts me to install sexlab. Then i do. Then i go down to SLAL and enable and register animations. It will say that it detected 423 animations and that it has registered them. How do i get it so sexlab P+ works?

A screenshot.

Posted (edited)

Assuming you're running the latest version of Sexlab P+, You shouldn't have SLAL installed since Sexlab P+ uses SLSB which, from my understanding, is built into Sexlab P+

What you should have is your SLAL animation packs, and have the SLSB Patch for those animations. the patch can be found in the Sexlab P+ downloads

(Take what I say with a grain of salt since I haven't used Sexlab P+ before, I'm currently setting up a load order with it right now, I just haven't finished doing it because I'm a really bad procrastinator)

Edited by AManNamedNorvile
  • 1 year later...
Posted
On 12/12/2025 at 8:48 PM, Miles264 said:

have you fixed the problem im having the same issue 

 

 

Crazy necro posting. 

Anyway, to fix the problem you need the SexLab Scene Builder (SLSB) files a.k.a. the converted animations for the animation packs you want to use. You can get them from the mod page download of from the discord. (Automated.SLSB.Conversions.v0.9d.hf.7z at the time of this writing is the latest conversion)

If you're on MO2, create an empty mod and drag over the SKSE, Scipts, Meshes, Source and whatever is found inside the converted animation pack folder


YOU ALSO NEED THE ORIGINAL ANIMATIONS!!!!!!!!
So download those too, but let the SLSB conversions win the conflict. 

It should work if you do all of this.

  • 7 months later...
Posted (edited)
On 12/17/2025 at 1:28 PM, Mozny said:

 

Crazy necro posting. 

Anyway, to fix the problem you need the SexLab Scene Builder (SLSB) files a.k.a. the converted animations for the animation packs you want to use. You can get them from the mod page download of from the discord. (Automated.SLSB.Conversions.v0.9d.hf.7z at the time of this writing is the latest conversion)

If you're on MO2, create an empty mod and drag over the SKSE, Scipts, Meshes, Source and whatever is found inside the converted animation pack folder


YOU ALSO NEED THE ORIGINAL ANIMATIONS!!!!!!!!
So download those too, but let the SLSB conversions win the conflict. 

It should work if you do all of this.

Im having the same issue but I have the SLAL pack from billy and I have the SLSB patch, both versions match and the Automated SLSB conversion (tried it before with just the SLAL pack and the conversion and didnt work) and it does still not work. Im also using pandora and im thinking it may not be reading the patch and animations at all. im also using vortex. Any ideas?

Edited by Ari--1
  • 3 weeks later...
Posted
On 8/7/2026 at 10:54 PM, Ari--1 said:

Im having the same issue but I have the SLAL pack from billy and I have the SLSB patch, both versions match and the Automated SLSB conversion (tried it before with just the SLAL pack and the conversion and didnt work) and it does still not work. Im also using pandora and im thinking it may not be reading the patch and animations at all. im also using vortex. Any ideas?

 

After running, Pandora should produce an output folder with the generated meshes.

Do you have that folder installed as a mod?

In MO2, you launch Pandora as a Tool pointing to a specific output folder, which then you enable as any other mod. Vortex should work the same, I guess?

Can you locate where the Pandora output is generated and if the folders are not empty?

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