Nuverotic Posted November 12, 2024 Posted November 12, 2024 Character Workflow Step 1: Preparing Characters in DAZ Studio Character Creation Build character with unique body shapes and features for diversity. Add hair. Set mesh resolution to "Base." Morph Creation Create morphs for the character. Save the scene as Base Mesh (for use with clothing). Export via Diffeomorphic script or File > Export to Blender (creates a DBZ file next to the DUF file). Genital Setup Add genitals, shell, and apply gen material. Use shell fix if needed. Save the scene as Nude. Export via Diffeomorphic script or File > Export to Blender (DBZ file). Outfit Creation Create outfits and save each: Underwear Casual 01 Casual 02 Uniform Swimwear Formal Special (e.g., bondage gear or themed outfits). Export each outfit as DBZ file with Diffeomorphic. Step 2: Import to Blender and Prepare Characters for Rigging, IK, and Deformations Setting Up Blender Clear the Scene Press A then X to delete everything in the scene. Open Import Tool Press N to bring up the toolbar. Select Easy Import DAZ tool. Importing DAZ Files Select DUF File and configure import settings: Operator Presets: Genesis 9 Mesh Fitting: DBZ file Material Method: BSDF (Cycles Only) Merge Materials: Enabled Eliminate Empties: Enabled Merge Rigs: Enabled Create Duplicate Bones Bone Setup: Make all bones posable Face Units, Expressions, Visemes, FACS (Details and Expressions), Body, JCMs, Flexions Transfer Settings: Transfer to Face Meshes, Shapekeys Rig Type: MHX Additional Bone Settings: Tweak Bones, Finger IK Import Character Click Easy Import to bring in the character. Loading Morphs Open DAZ Importer toolbar: Genitals Morphs: Select genitals mesh (orange triangle icon). Choose Import Custom Morphs. Select all .DSF files, set Category to "Genitals," and import. Main Body Morphs: Select Genesis mesh. Choose Import Custom Morphs. Import desired morphs, setting appropriate category names. Repeat for Additional Morph Folders. Verify morphs in the Morphs tab. Step 3: Transfer Shape Keys/Morphs and Merge Geografts Transfer Shape Keys/Morphs Before merging geografts (e.g., genitals), transfer shapekeys/morphs from main body to geografts. Process: Select geograft(s) first, then main mesh (body) → Click Transfer Morphs in DAZ Importer toolbar. Save Progress Save the file as (CharacterName)BeforeFuse.blend. Merge Geografts Select genitals or other geografts, then Shift-click the body. In DAZ Importer toolbar, go to the Finishing tab and select Merge Geografts. Confirm and apply. Fix Genital Poke Through in Clothing For each clothing item: Select the clothing, enter Sculpt Mode, and use Poke Through to adjust any overlaps. 1
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