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Need help on adding some Accessories to this Costume Mod by using one of those TMC Tools


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Posted (edited)

Ok so I was currently just working on this Costume Mod that I plan to add some extra parts around the wrists, but I'm just trying to see if I can take a DLC Costume from the game's files and use it's accessories to match them with this Costume Mod. Can anyone show me how this works again? 🫤

 

 

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Edited by KyleKatarn1980
Posted

quick rundown, you already have lr photo studio, locate the costume parts that you'll need exploring the dlc's, that tool can do that, you can view the model from the dlc's folders, and you can choose to extract the model or parts of it and don't forget to extract their textures too, then with with object tool you need to make space for those accessories in the mod that you're going to use, then relocate the textures too with object tool, you have to insert the textures first before this step, then insert the tmcmesh accessories with insert tool.

Posted

So I manage to get the accessories for my character Kasumi which I used the parts from La Mariposa's Costume from the DLC and had to convert the body over to Kasumi likewise so I also happen to extract the textures too. And now I was trying to use this Object Tool to think it would help me add the accessory parts to my Costume Mod, and I was thinking how can I try to fit the part over to my main character while fitting the parts on her body?

 

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Posted (edited)
On 11/14/2024 at 8:31 AM, KyleKatarn1980 said:

I was thinking how can I try to fit the part over to my main character while fitting the parts on her body?

As funnybunny666 said you need blender for more complex modding. Its a question how much time and passion you like to spent on doa5 modding. If you want to dive deeper:

 

  1. get blender 2.83.17 from their page. Old version but that one is tried and true with doa5.
  2. install the plugins from here (in folder 2.80)
  3. get familiar with blender. You then can import/export .tmc & .tmcmesh files. Adjust them in size and position to your liking.
  4. be advised that you can import/export and use Object mode without the mesh getting damaged, this includes resize and relocation. Weight paint as well. As soon as you enter edit mode the mesh most certainly will be "reshaped", resulting in unwanted sharp edges. You can fix that in edit mode by merge vertices by distance however it will cause issues like damaged finger(s)/toenails to name some if its a body mesh we are talking about. There's more to it but I stop here.
  5. if you like a mod to be close to perfect you need to go into weight painting as well. Check this great help from Padme4000
  6. The tutorial from Padme4000 helps to understand the basic. But you won't get the desired result instandly. As vertex mapping sometimes "Nearest Face Interpolated" is a good selection or another one, try them to check results. I learnt that the source mod you want the weight from has a big impact on how it is transfered and result are differently. It can be close to perfect to only average.
  7. I did fix weights for instance going the long way picking the nude mod mesh as source and giving target every mesh part that weight. Meaning repaint everything. Then where was missmatch repainting by hand.
  8. All this is not needed step by step, its a question what your aim is in your mod.

Hope that helps. Happy modding.

😀

fix for blender edit mesh.png

Edited by Meister89
typo fixo

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